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 Forum index » Diablo 2 Discussion Section » LLD Discussion
Spooky thrower barb
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meitou

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PostPosted: Wed Mar 24, 2004 8:09 pm    Post subject:  Spooky thrower barb  

I made a lvl 30 thrower, his java is invisible, and he himself blink in and out while double throwing. Spooky and fun.
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Vietthehand

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PostPosted: Wed Mar 24, 2004 8:54 pm    Post subject:  

wow cool. howd u do that?
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ChasingChickens


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PostPosted: Wed Mar 24, 2004 10:20 pm    Post subject:  

My 27 java barb threw them invisible also, not for my computer but knarl and the other guy in the game said they were as well.
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meitou

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PostPosted: Wed Mar 24, 2004 11:07 pm    Post subject:  

Vietthehand wrote:
wow cool. howd u do that?


use str or dex charm to reach the requirement of the java
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Knarl
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PostPosted: Thu Mar 25, 2004 1:44 am    Post subject:  

Yeah, it is pretty weird. Makes it really hard to aim when you can't see the barb half the time. Gotta rely on the minimap most of the time.

It would be pretty fun to exploit though. Wink

ShadowThrower, lvl 38 throw barb

Uses Darksight Helm and its cloak of shadows charges to blind his opponent, and then with his buggy double throw makes it nearly impossible to see him. Razz

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For others claiming that lld is strictly levels 9-30, they are just simple-minded kids following what they have heard these recent years.

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Silvarrr

PostPosted: Thu Mar 25, 2004 10:21 am    Post subject:  

this would be illegal in lld tournament tho, right? otherwise ima use that trick on my LLD throw barb!
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Silvarrr

PostPosted: Thu Mar 25, 2004 10:23 am    Post subject:  

that last post was by me btw
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MMZ_JC

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PostPosted: Thu Mar 25, 2004 10:24 am    Post subject:  

I'm a moron...NOW im logged in. yeah it was by me.
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meitou

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PostPosted: Thu Mar 25, 2004 11:53 am    Post subject:  

I wouldn't mind that trick being used in legit duel, vs other range type of course.
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Knarl
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PostPosted: Thu Mar 25, 2004 2:36 pm    Post subject:  

Anonymous wrote:
this would be illegal in lld tournament tho, right?



Of course. Barbs can't be lvl 38 in tourneys or in LLD in general. I just suggested it as a mildly entertaining mid lvl barb idea.

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For others claiming that lld is strictly levels 9-30, they are just simple-minded kids following what they have heard these recent years.

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NRG

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PostPosted: Wed Aug 04, 2004 3:34 pm    Post subject:  

Throwing barbs must be fun....Any suggestions on the builds
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ThatGuy

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PostPosted: Wed Aug 04, 2004 8:51 pm    Post subject:  

I think str glitching for throw babas is quite unfair, and should be banned. Pansy's level 14 throw barb owned my level 19 melee barb because I couldn't dodge his invisible javas, nor could I target his invisible char.

Then again, this is something left for the PvP rules discussion Rolling Eyes

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Nosferatu
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PostPosted: Wed Aug 04, 2004 8:57 pm    Post subject:  

does this only work with double throw?? ive never tried it single.
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ThatGuy

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PostPosted: Wed Aug 04, 2004 9:08 pm    Post subject:  

It works for both. You see the throwing animation, and you see them blink out and in.

It also works with double swing. I fought a double swing glitch barb, and he had the same benefits.

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Pansy


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PostPosted: Wed Aug 04, 2004 10:32 pm    Post subject:  

This happens because of the display bug. Fists are what is shown on the barbarian instead of javas due to reliance on str or dex to meet the requirements of desired throwing weapon.

Now here's the technical part:

Skills like Guided arrow or Zeal share the same animation as the "Normal Attack" animation. Fists have a "Normal Attack" animation, so you can see things like zons punching guided arrows ala Ghouls N Ghosts style or a paladin playing the role of Rocky, and neither will go invisible. However, Fists do not have a "Throwing" animation or a "Second Swing" animation, so things like double throw and double swing have a conflict with the fists. The game tries to find a non-existing fist attack animation, but can't find it, so the character goes invisible for the duration of the attack. It also breaks clicklocks from what I'm told.

Other characters with throwing weapons doing single handed throwing would probably also go invisible if they used +dex or +str to meet item requirements.

It could be worse: Invisible throwing could crash everyone else out of the game. Rolling Eyes

I guess this would be the only real pull for using a throw barb. Both their damage and AR are bugged in that they actually have less of each than listed. Shame, too, I was a very big throw barb fan back in 1.09. Sad
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