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 Forum index » Diablo 2 Discussion Section » LLD Discussion
Just to clear things up..
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Spazz
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PostPosted: Tue Jul 06, 2004 11:25 am    Post subject:  Just to clear things up..  

How much run/walk is the limit? How much will it take until it makes little or no difference after I get more?

+ if I use velocity from vigor what's that mean? :S

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Delybrio


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PostPosted: Tue Jul 06, 2004 12:24 pm    Post subject:  

r/w in Diablo 2 is based in yards.

An 800 x 600 resolution screen transfers into 16.7 yards wide and 23 yards high.

Base speeds are as follows:

Walking: 4 Yards/sec
Running: 6 Yards/sec (Running is always Walk + 2)
Charging: 9 Yards/sec (Charge is unaffected by item frw)

Item frw is subject to diminishing returns. A full table of r/w % can be found at http://wirsz.phpwebhosting.com/General.htm (note that the 250-290 frw is incorrect, it should be +1)

Skill Frw (Increased Speed, Vigor) add in a different way; there is no diminishing return.

For each one point of skill frw, run/walk speed is increased .04 yards/sec, and charge speed is increased .09 yards/sec.

So, to calculate your total run/walk speed, do the following.

1. Add up your total frw% from all items/charms.
2. Determine your armor weight, and shield weight.
3. Cross-reference on the table to find your item-based frw in yards/sec.
4. Mulitply your skill-based frw by .04 to convert to yards/sec
5. Add the item-based frw and the converted skill based frw. This is the total, in yards/sec that your character will travel.

For charging speeds, do the following:

1. Determine your armor weight and shield weight.
2. For each Medium piece, subtract .45 yards/sec, for each heavy subtract .90 yards/sec
3. Multiply your skill-based frw by .04 to convert to yards/sec.
4. Add Base speed (9 yards/sec), skill frw in yards/sec, and subtract your armor/shield modifiers, if any. This is your charging frw speed.

There are two big dropoff points in the frw tables. At 100% frw, the increase drops to .04 yards/sec for each addtional 5% frw added. At 260%, an additional 10% frw will only yeild a .04 yard/sec increase.

I assume you're asking this for desynch purposes. It takes far too much frw to run at the base charging speed. A character with a full inventory of 5 frw sc's, 30 frw circlet, 10 frw blood ammy, 30 frw boots and a blinkbats to match the speed of a base charge.

Capped frw? I didnt see it in the rules, but I cant see it making a huge difference. If someone wants to lose 600 extra life from charms to run around like a goofball, more power to them.
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Spazz
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PostPosted: Tue Jul 06, 2004 1:00 pm    Post subject:  

So.. what would I get with..
Level 10 vigor
Heavy Armor, Medium Sheild
40 R/W From Boots, 200 from charms...

rofl, im lazy :S

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Delybrio


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PostPosted: Tue Jul 06, 2004 1:15 pm    Post subject:  

Running: 10.56 yards/sec
Walking: 8.56 yards/sec
Charging: 10.98 yards/sec

Kinda funny isnt it? 240 frw and you're still going slower than a skill that isnt even effected by item frw.
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Spazz
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PostPosted: Tue Jul 06, 2004 1:20 pm    Post subject:  

Excellent. Thanks.
That's FAST, right?

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Belarathon


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PostPosted: Tue Jul 06, 2004 1:23 pm    Post subject:  

That is very fast
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Spazz
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PostPosted: Tue Jul 06, 2004 1:25 pm    Post subject:  

Like.. Guesstimate how long it would take me to run from act1 rouge spawn to the bridge.. Razz

Can I outrun sorcs or guided?

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Belarathon


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PostPosted: Tue Jul 06, 2004 1:33 pm    Post subject:  

you could probably charge with zero frw and beat guided, a teleporting sorc would beat any runner easy i think
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PostPosted: Tue Jul 06, 2004 1:33 pm    Post subject:  

No to telesorcs, not sure about guided.

Sorcs can get exactly 1/2 of a screen (11.5 yards) in one cast. More if they namelock or scroll. ~3 casts a second (9 framish cast) will give them a speed of 34.5 yards/sec. Good luck matching that one.

I have no idea how fast guided arrow travels, but if you can find out, it shouldn't be hard to tell if you can outrun it.
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Belarathon


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PostPosted: Tue Jul 06, 2004 1:45 pm    Post subject:  

well if you think abuot being ingame on a pally, and seeing a zon shoot at you, it's natural to feel that if you charged in the opposite direction, you could outrun it, for me it was natural at least, so i think that you could outrun it, because i think you can charge away from it and not get hit in a duel
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Spazz
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PostPosted: Tue Jul 06, 2004 1:54 pm    Post subject:  

The main plan for this speed is to be in, hit, out, in, hit, out, in, hit, out.. The desired effect is that I do not get hit.

I also have a few other fun builds planned for the charms I get..
Speed Throw Barb
Speed Bow Zon
Speed Assassin
Etc, Just for fun..

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xZephyrX

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PostPosted: Wed Jul 07, 2004 4:02 am    Post subject:  

Dont forget that your def goes down when you run and a pally doesnt have evade to help counter that little quirk.
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Spazz
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PostPosted: Wed Jul 07, 2004 6:12 am    Post subject:  

Don't forget that I'll be moving so fast that you wont hit me..
Also, I thought it was block, not defence.

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Vietthehand

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PostPosted: Wed Jul 07, 2004 9:58 am    Post subject:  

im pretty sure youre block drops to 1/3 and your defence drops to 0 when you run, correct me if im wrong.
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Delybrio


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PostPosted: Wed Jul 07, 2004 10:38 am    Post subject:  

Block drops to 1/3, defense is unaffected.

I'm not sure if charge counts as running for this.

The walk speed of such a character is just a tad bit slower than a base charge, so it shouldnt make much of a difference.
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