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LLD101 Low Level Dueling in 1.12
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KnightXENO2
Joined: 06 Oct 2005 Posts: 312 BNet Acct/Realm: West Ladder
0.00 Silvarrr
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Posted: Sat Oct 18, 2008 2:00 pm Post subject:
Help with a lvl30 sin hybrid build |
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I am trying to make a kick/light trap hybrid... but am not sure if I should go primarily trap or primarily kick. My current attempt doesn't seem to be satisfactory... granted I'm using temp gear but I feel its more design flaw then lack of super gear causing problems now.
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Well this is what I have:
15shockweb, 7 LS, 1 wof, 4c clawblock, 1 BoS, 1 fade, 9 Dtalon + prereqs [these are hard points, not with +skills]
Strength hand scythe: +3ls, +1bladeshield, +2MB
Rare bladetalon: +1trap/30ias/amp shaeled
2x +venom claws on switch
+1sin rare ammy
2x 100+ar/stat/mana rings
Pcrown
Vipermagi
30frw/10fhr warboots
IK gloves & belt
Stash gear: Up'd Gtoes and 1x angelic ring/ammy
lots of 15lifers (eventually 30x ar/life & 10x mana/life)
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Using the current setup I'm only hitting:
275-500 talon dmg
~650 Dflight dmg (but junk ar)
1-540 Lightning senty dmg
46% clawblock
200str
almost 1000life
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Looking for suggestions of what I should change (and what direction aka more traps or more kicks), but I'm still planning on trying to keep it a hybrid. Also, which claw should be in what hand.... i kinda forgot how this works except for hld WWsins.
if Strength claw = glove side --> ?the cb can proc?
if amp claw = boot side ---> will the amp proc at all?!
Also it optimal for ias if one is on one side or the other?
thanks, and sorry for the long post.
_________________ *KnightXENO - main account
*KnightXENO2 - HLD account
*KnightXENO3 - LLD account
Last edited by KnightXENO2 on Sat Oct 18, 2008 2:44 pm; edited 1 time in total
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sat Oct 18, 2008 2:21 pm Post subject:
Re: Help with a lvl30 sin hybrid build |
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KnightXENO2 wrote: |
Rare bladetalon: +1trap/30ias/amp/+1 DF shaeled |
please correct this, it cannot be correct
what is your mana like? 300?? this might be a bad hurdle without insight.
during a weapon switch, primary weapon defaults to gloves side slot.
the "primary" claw i believe is what is equipped last (put a scissor on last and check the character it will show a 3 pronged scissor in her right hand)
im having trouble, your playing style is going to effect this allot.
how are u playing this?
trapper when the opponent is more range?
kicker when u want melee?
u might as well undersell your kick and pump your traps. and become a more tank(kick) trapper .. hold still. kick slvl 12 + crushing, and move a bit and cast traps, MB as they move, at point blank, kick..
then during range, just full on traps and some Dflight only.
i think relying on amp is a bad idea, dont build around it imo
i dont see a use for fade on this, its effect can be made up somewhere else. u coudl save 2 pnts and leave venom at -1 using +venom claw to grant its effect (pretty sure it stays)
ull need CBF somewhere. a slowed sin is bad for traps, u might want to use upped gtoes, and deaths sash + gloves
this is hard choice to make
non primary equipped modiefiers like Crushing or CTC%amp will not proc unless primary.
as for IAS its a bit more complicated and there is even a bug as described in here
http://forums.diii.net/showthread.php?p=6646912
http://lld101.com/viewtopic.php?p=332852#332852
your setup (with change to gloves)
+3sin, magi + crown, ammy
+1 trap claw
2ma gloves.
(hell rush will prob be needed)
7 Dragon talon
1DF +2pre req
1 cm
1 bos
1 wb
17 shockweb +1pre req
7 ls +1pre req
1 mb +2pre reqs
(all 42 used)
this is a 3kick, DF, slvl 4 bos, 39% block, 587 LS (after +3 from weapon)
for claw claw, think about a +2traps hand scythe, 2 sockets.. for primary traps with 1-3 LS. you can get these from people but they are not cheap.
with a +5 added, you will be hitting closer to 1k LS. mugh more competative that way. you really cant add that sorta dmg inrease anywhere on a kicker, i wish there werem but it just alot of Strength, and allot of +dmg,, and there are no +2ma +3dt scythes
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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KnightXENO2
Joined: 06 Oct 2005 Posts: 312 BNet Acct/Realm: West Ladder
0.00 Silvarrr
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Posted: Sat Oct 18, 2008 2:54 pm Post subject:
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Your right that was an error, sorry [had a diff handsythe with DF but not as good overall, not the rare at all].
Most of your suggested skill seem like good ideas to me, thanks.
As for the claw... should I just ditch the +1trap/30ias claw for another hand scythe and sheal shael that it until I get a +traps/ls claw?
As for play style, I was originally envisioning it as a mobile and aggressive hybrid attempt. Running at opponent and dropping LS on the way, Dflight ontop of them --> MB--> 1x wof--> MB --> talon. Atleast that was the idea. But i guess I should short the kicks some since probably more dmg from traps when they are being kicked etc?
And yes mana was kind of low, guess venom from stash and insight for longer duels.
_________________ *KnightXENO - main account
*KnightXENO2 - HLD account
*KnightXENO3 - LLD account
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sat Oct 18, 2008 3:25 pm Post subject:
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KnightXENO2 wrote: |
As for play style |
i really think experience is going to win the build.play discussion though. untill you build it and try it, this is really chalkboard hypothetical. or someone who has tried it might have some input, not sure who
as for optimizing the build around what i think would work the 1st is
shop a +2trap blade talon and sheal sheal it over the 1trap/30ias amp scythe (actauly you might not needs so much ias, please bcheck the stickies., if so... the two sockets are better for stat jewels ofcoruse
and look for a magical +2trap, 3ls hand scythe for shaeling (there are people who shop these and on wscl, i know that for a fact, but they are wildly expensive too)
the +2ma gloves doest even need ias bc u will use bos imo. so u can just find any rare or shop them too.
belt, soe for melee.. but then again cbf deaths.. ull need stash space imo. soe, but when cold starts comming u need the deaths, i wouldnt be surprised if after u try it out,, u just keep the deaths on 75% anyway
combined , a +2x rare circ and +2x rare ammy should beat the +1Pcrown+1rare u have currently. work on those too imo
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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