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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sun Jan 04, 2009 3:22 am Post subject:
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im thinking lvl 12 charge + def smite
sigons boots
sigons gloves
deaths sash
72mana crown
angelics
angelics armor +sapph (1skill +50mana)
(I) pike with some 20%jewel
(II) gnasher(2 dex +10mana) + sigons shield(+3dex) (+1, 100 def and plenty of block%)
hell rush = 23 pnts
12 might
1 ba
1 smite
1 charge
7 defiance
1 prayer (eh,,why not)
60 str (sig gloves make 70, gnasher makes 78 for sig shield)
25 dex (angelics and +2-3dex jewels in gnasher/shield gives 75% block)
~200 mana
~600 life
during smite (slvl 3),
slvl 9 defiance (160%) ~900
charge dmg is good with the weapon, 65%ar
160%might +365%charge +78%str =
~1.2k top end
~1000 ar
or 365%charge with +90% more ar from BA
~864 top end
~2000ar
depending on charms,
maybe id make this hidden weapon/shield clensing/prayer version
optimally these charms for me.
7mana +1str sc's
12mana +3str lc's or 12/15 dur
20mana +6str gc's
some 3/xx/ +6 gc work too
for now ill be in some +3's, some mana, maybe get a few 11-15 life lc's
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Puddles
Joined: 06 Jun 2007 Posts: 540 BNet Acct/Realm: Mr_Puddles/USEast Non-Ladder
5.38 Silvarrr
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Posted: Sun Jan 04, 2009 7:51 am Post subject:
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Might be better to use Sig helm and use a 4os heraldic shield with amethysts. (a friend used to or still has one with different set-ups in stash..think it was a defiance charge/zeal/smite hybrid)
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sun Mar 01, 2009 7:49 pm Post subject:
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i created my 12 charger/smiter so far and im pretty happy with where it is at normal rushed
ill put it here to consolidate the whole mini-pala guide imo.
WSCL (season 5)
charge
def smite switch
deaths belt and sigons gloves to gain better smite speed/CBF in certain situations
layout;
1smite, 1charge, 12might, 1defiance build.
hell rush will see this goto 732 life
def at slvl 7, hit about 1200
balls!
gnasher/smite setup really gives pubs the illusion of superiority as well as guarantees the "YOU HACK!" accusations . it is missing that last 10% of perfected +stat jewels/ min/maxing still norm rushed, but it does what it needs to do
the pike was found by Elf (aka "GreyTower" found in act4 chaos run they told me) passed to Grim, who gave to me;
it is jeweled with a 16% +6max +32ar +10all res lvl 12 jewel, didnt want to waste a lvl 9 jewel so i held out for one that was "ruined" with something like 10 all res.
to make this build a bit more competitive an eth war hammer for duels would be a better switch since 2hand and a lil lag will kill you
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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clan_iraq
Joined: 16 Jun 2005 Posts: 71
0.00 Silvarrr
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Posted: Tue Mar 03, 2009 3:41 am Post subject:
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one hell of a pike, if nothing else.
the damage still isn't overwhelming for the level though, since you'll be at best 3 hitting other VLLDs, but 1 hitting pubs. Still, with enough mana, you should be able to pull off against most VLlD builds, just not one handed charges
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KnightXENO2
Joined: 06 Oct 2005 Posts: 312 BNet Acct/Realm: West Ladder
0.00 Silvarrr
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Posted: Tue Mar 03, 2009 3:18 pm Post subject:
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Vouche poser, very nice vlld.
Nice to finally see it all assembled in a guide
_________________ *KnightXENO - main account
*KnightXENO2 - HLD account
*KnightXENO3 - LLD account
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sun Mar 15, 2009 7:07 pm Post subject:
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clan_iraq wrote: |
the damage still isn't overwhelming for the level though, since you'll be at best 3 hitting other VLLDs, |
im considering a 4os ancient
loose the +1skill and 50 mana but it costs me some good jewels
earns me about 20-50 more def, with current jewels +22%dtm 8-21 dmg -45%req it better,, but do i really want to go that expensive with a lvl 12 charger??? hmmmm
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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zarc
Joined: 14 Sep 2006 Posts: 865 BNet Acct/Realm: USEast NonLadder *fyarbeast USEast Ladder *fyarbeast1
-2.48 Silvarrr
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Posted: Mon Mar 16, 2009 8:41 am Post subject:
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this was my zealer
_________________
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Wed Mar 25, 2009 4:40 pm Post subject:
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we could add almost 550 minimum dmg to these builds with a new super sweet maul like this
edit updated pic
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
Last edited by Jerkazoid on Thu Mar 26, 2009 8:59 pm; edited 1 time in total
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Hong10
Joined: 10 Mar 2007 Posts: 358 BNet Acct/Realm: *QuatroFun *HeLOL / East SC NL
0.00 Silvarrr
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Posted: Wed Mar 25, 2009 9:29 pm Post subject:
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Gosh, where did you get that maul? You make me want to start imbuing them haha.
Jerkazoid wrote: | earns me about 20-50 more def, with current jewels +22%dtm 8-21 dmg -45%req it better,, but do i really want to go that expensive with a lvl 12 charger??? hmmmm |
Why not make an armor project with failed vlld jewels like the ones with %mf, all res etc? Yes it could take years to complete it, but you won't regret since it would be pretty much the only use for them.
This is a very unique build, and I bet it's even more fun against pubs because you can pk way more than with lvl 9's
_________________
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