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Jerkazoid


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PostPosted: Tue May 04, 2004 12:16 pm    Post subject:  

Vudoo35 wrote:
does eth - % block? cuz i have no idea how mess up eth rune is.


certainly shouldnt,, infact i know it doesnt, its not bugged... its just a personification of how bad i loose..

we even switched claws to see if his eth would give me an advatagen... it didnt

I even tried drinking anitdotes, didnt seem to help either.
i even asked him to take off 3000 of his ar.. it didnt really help either.

it cant be the psn

SOkkermans psn dmg is 25/5 + 30/4 + 50/6
= 20.83 psn over 5 seconds.

i have 20psn over 2 seconds. a better rate, but it only lasts 2 seconds. but both of us get kicks in to reaply before eother our psn runs out.


Sokker u never answered my question is your dmg a product of dmg+the listed psn? or did u figure kick dmg without any elements in your gear?

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meitou

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PostPosted: Tue May 04, 2004 6:22 pm    Post subject:  

does weapon AR add on to kick AR?
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Sokkerman

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PostPosted: Tue May 04, 2004 7:45 pm    Post subject:  

no meitou it doesnt as far as i know
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Last edited by Sokkerman on Thu May 06, 2004 9:42 pm; edited 1 time in total
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Vudoo35

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PostPosted: Wed May 05, 2004 1:23 am    Post subject:  

well so far its dmg and who has first hit Very Happy

so tell him to take off some dmg and see how things go.
and test the first hit thing.

o yea walk!!! no run ! lol thats alll i can guess since i no play ladder

ps. ping also factor in a bit. not much but a guess as well.

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Jerkazoid


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PostPosted: Wed May 05, 2004 1:53 am    Post subject:  

yeah im still testing.. but i need to find some +90ar gc .. my suspicions.. well i have none,, no hypothosis... im just baffled..

i ofcourse walk.. yes first hit does gain advanatge, that actually could be it seeing as how i usually wait till im attacked in duels. (lol)

BTW (confirmed.) ETH rune works on final def Smile

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Sokkerman

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PostPosted: Wed May 05, 2004 3:40 pm    Post subject:  

so eth rune does work on kicks?
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Jerkazoid


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PostPosted: Wed May 05, 2004 11:38 pm    Post subject:  

still un-sure about kicks getting the benefit.. (edit: kicks do get Eth rune effects)

AR on wepaons does not show up on the kicks AR but the LCS could be lying. (edit: LCS is NOT Lying, kicks dont get weapon AR)

Jrichard has tested that ITD will transfer, but makes no mention of -target def in reference to it on the main weapon.

another big question in genereal (And a bit OT) is how do cloak of shadows and Eth add up at the same time? COS works on base only. eth on final but wich applies there effect first?

its totally unknown stuff. but the two combined could be something to think about

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Last edited by Jerkazoid on Sat Apr 02, 2005 12:22 pm; edited 2 times in total
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Vudoo35

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PostPosted: Thu May 06, 2004 6:01 am    Post subject:  

you should start hitting first next time.

and im not sure about eth rune.. blah. its like a toilet full of shit w/ out a flush Shocked

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ThatGuy

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PostPosted: Thu May 06, 2004 12:54 pm    Post subject:  

So eth rune is unsure for kicks, but ITD works on kicking PvP!?!

Hmm...maybe I could make my kicker with an ITD weapon -.-

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Jerkazoid


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PostPosted: Thu May 06, 2004 4:25 pm    Post subject:  

no
no
no
... ITD = off against players and unique monsters.. kicking is no exception to that.

ITD only works on normal monsters.

i simply stated its weird that ITD would transfer from a weapon into kicks (onto monsters only remeber), but Eth might not. [jrichards writing is mostly regarding PvM anyway]

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Cloud_Walker

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PostPosted: Fri May 07, 2004 7:27 pm    Post subject:  

Hi.

I was attracted to this post from the DII.net forums, when Jerk said something about his unresolvable dilemma between his and Sokkerman's kickers.

Among the many, many things I have learned from this game through dueling, it is that there is no such thing as a fair matchup... ever.

This is because of the differences in connection speeds and computers themselves. It is possible to work around these things, but hard. For example, my computer drops to 3 fps every 5-7 seconds, constantly, but I've dealt with it.

More background: I was an open dueler in 1.09 for about 20 months. Dueling level 99's on open was tricky business. Defenses ranged from -20 million to ~550 million. Attack rating ranged from -2 billion to +2 billion. In addition, there was a certain attribute +Target's Defense, which further added to the unpredictability of landing a hit. My ultimate goal was to be able to hit every dueler I encountered at a satisfactory rate. It took me a long while to learn that this isn't possible. There were certain people that I could always hit well, no matter how different a character they brought in. And, of course, there were duelers I ALWAYS had a hard time hitting, no matter what.

There is only one explanation, as this certainly isn't luck: differences in connections and/or computers interfered with the interaction of our characters. I'm not sure how this is possible, as I know little about such things, but, as I said before, there is no other explanation.

On a side note: I used cable connection for a good 90% of my dueling career.

THIS, Jerk, is the likely cause of Sokkerman's character being superior to yours. He can hit you, you can't hit him.



Other things...



I looked up the Chance to Hit equation on Arreat Summit, and plugged in numbers for the both of you, but I'm getting things like .027.... or something. Can somebody tell me how it's really set up? And I'm pretty sure the DR in the (AR + DR) part is your opponents defense.



About -% Target's Defense for kick, I would assume it works, because ITD works for kick, and ITD is essentially -100% Targets Defense. But because nobody really wants to go by such an assumption, I ran a test:
-Two level 9 Assassins
-1 point in Dragon Talon
-8000 life (doesn't matter, just didn't want 'em dying in the middle of the test)
-1000 defense
-1028 AR (or close to that)

One attacked the other 200 times, and then attacked another 200 times with -100% Targets Defense (effective -50% for PvP).

200 attacks = 114 hits, 57% successful hit rate.
200 attacks w/ -100% Target's Defense = 142 hits, 71% successful hit rate.

This is by no means proof that -% Target's Defense works with kick, but it's as close as we can get Very Happy barring a dive into the .dlls and .mpqs.

Another test observation: target Assassin was near impossible to hit when backed up against a wall/barrier (even a torch outside rogue camp).



Back to story-telling, I will probably get involved in this LLD stuff, after I get done with all the things I want to do with... high levels (could be a while). It seems the closest replacement of 1.09 open dueling Cool
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Phyre


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PostPosted: Sat May 08, 2004 12:08 am    Post subject:  

Odd. Its pretty common knowledge that ITD doesn't work in duels, so I don't know why it would effect the number of hits each of those test sins had.
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Jerkazoid


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PostPosted: Sat May 08, 2004 2:26 am    Post subject:  

yes, metiou established that eth works on kicking after it came up over and over (good work btw)

check vudos thread on calcs for the Chance to hit calc.. works great:
equation

100 * AR / (AR+ Def) * 2 * attacker lvl / (attacker lvl + defender lvl)

in action looks like this:
100*7000/ (7000 + 600) * 2 * 29 / (29 + 29)
700000/7600 *2* 29/ 58
= 92.1
thats about my chance to hit sokkerman,, his is about 93% to hit me


connection speed i did suspect.. and our locations and connections are listed.. Sokker is on the east coast, playing West.. baffeling how he gets an advantage.

[edit for clarity; the reason i was loosing was due to the MDR bug, unknown at this time. ultimatly lld101 would discover the MDR bug as it applies with kickers. youll notice i have a 3-6 cold ele charm and sokker had BOTH String of ears(10-15mdr) + spirit shroud(7-11mdr). effectivly speaking, Sokker gained an avg of -20dr against my kicks, which is like having an extra 25%DR]



"target Assassin was near impossible to hit when backed up against a wall/barrier"

thats very strange info, i dont know what to make of it.

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Last edited by Jerkazoid on Sat Aug 26, 2006 9:12 am; edited 1 time in total
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Vudoo35

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PostPosted: Sun May 09, 2004 3:37 am    Post subject:  

still not convice about -% def or is it for eth rune in wep ? well anywho, still got my doubts at of this moment. lol. I guess i gotta make another gay pik and see.
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ThatGuy

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PostPosted: Sun May 09, 2004 8:52 am    Post subject:  

Cloud_Walker wrote:

Another test observation: target Assassin was near impossible to hit when backed up against a wall/barrier (even a torch outside rogue camp).


Isn't true, I got my head handed to me every time I tried this test (brazier, bushes, little black swamp pits, wall, etc etc). It doesn't make a difference if you're backed up or not.

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