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Phyre
Joined: 30 Apr 2004 Posts: 287 BNet Acct/Realm: US East Ladder SC
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Posted: Fri Dec 10, 2004 12:38 pm Post subject:
Maximum realistic AR/Damage on a zealer? |
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I'm curious as to what the maximum reasonable AR that I can expect from zealers in melee gear would be at levels 29 and 35. If anyone could give me a rough estimate that would be great.
Actually, if someone could throw out an estimate on the damage range on zealers at 29 and 35, that would also be helpful.
_________________ *Phyre_MF (MF, L)
*SlayerOftheWeak (LLD, NL)
*Dm_Phyre (HLD, NL)
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Fri Dec 10, 2004 1:04 pm Post subject:
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well, in the 3 times iv remade my zealot, and the 4 different weapons iv used (knout, superior knot, superior eth knout, +2 conc superior divine) iv generally ended up with around the same dmg, 1800-2100. my ar has jumped from between 4k to 5.2k.
right now im using the divine scepter and have around 1900 dmg and 5.2k ar. at first i thought it was a mistake to remake him with more strength to use the divine, but now he seems to be doing fine.
you ar really depends on how many points you invest into zeal as well as charms. and your dmg depends on how many points you put into conc/sac as well as your charms. if you have an inventory full of 3/20/15s, youll have lots of both ar and dmg.
as for a 35 zealot, i couldnt help you there. iv never made one. but if you;re going to go that high, you might as well goto 38 and use shaftstop.
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krajee
Joined: 27 Aug 2004 Posts: 6579
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Posted: Fri Dec 10, 2004 2:06 pm Post subject:
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Basically its putting points into fanat, and using the extra points from conc into sac. You could look into about 6000 ar and possibly 2.5k damage. Guillaumes face becomes avaliable...ias jewels...
_________________ " 'You miss 100% of the shots you don’t take' - Wayne Gretzky " - Michael Scott
Last edited by krajee on Mon Aug 15, 2005 10:41 am; edited 1 time in total
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Fri Dec 10, 2004 2:11 pm Post subject:
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if a zealer is norm rush probably 2100+ damage, 4500+ ar, hell rush will get 2700+ damage easily, and 6000+ar just as easily
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diet_sushi
Joined: 09 Sep 2004 Posts: 1614 BNet Acct/Realm: Korea's got SEOUL
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Posted: Fri Dec 10, 2004 3:02 pm Post subject:
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Are u positive or is this with charms? my zealer does 2.1k dmg 3k ar but i have to heavily rebuild him since i didnt put enuff pts into zeal
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Knarl
You're Doomed
Joined: 06 Feb 2004 Posts: 4254 BNet Acct/Realm: USWest NL: *IK_Knarl, *NewKnarl2
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Posted: Fri Dec 10, 2004 3:41 pm Post subject:
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My 29 zealot has around 1.7-1.8k max dmg, and 6.7k ar or so.
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diet_sushi
Joined: 09 Sep 2004 Posts: 1614 BNet Acct/Realm: Korea's got SEOUL
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Posted: Fri Dec 10, 2004 3:44 pm Post subject:
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Hmm so lower dmg is aight high ar should cover for it?
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B[x]
Joined: 04 May 2004 Posts: 6130 BNet Acct/Realm: Retired
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Posted: Fri Dec 10, 2004 3:46 pm Post subject:
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Confucius says: If one does not hit, there is no point to one's high damage.
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Fri Dec 10, 2004 3:57 pm Post subject:
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actually i think i said that. whats the point of doing high dmg, if you cant land the hit?
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diet_sushi
Joined: 09 Sep 2004 Posts: 1614 BNet Acct/Realm: Korea's got SEOUL
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Posted: Fri Dec 10, 2004 4:04 pm Post subject:
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So whats a good amount of points into zeal 10+ or all pts into zeal? then rest into conc
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Fri Dec 10, 2004 4:51 pm Post subject:
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heh no. you want atleast 4.5k ar. so after you have all your gear and charms on, put points into zeal until you have 5 swings and 4.5k ar atleast. you can put more if you want, but 4.5k is standard, and will make you hit averagely on all melee except defensive type builds.
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Zabo
Joined: 20 Nov 2004 Posts: 30
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Posted: Sat Dec 11, 2004 4:00 am Post subject:
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B[x] wrote: | Confucius says: If one does not hit, there is no point to one's high damage. |
And here I was thinking the quote was don't use a cannonball to kill a fly
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Sat Dec 11, 2004 4:16 am Post subject:
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thats a different meaning all together. usnig a cannon ball to kill a fly is another way of saying "over doing it".
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Sat Dec 11, 2004 9:39 am Post subject:
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if i never hell rushed my zealer i would probably put everything to zeal until it was max, and then the rest to conc, because i think conc gives 15% dmg, while sac gives 12% dmg, and zeal gives 6%? dmg with ar too, it would give aboutjust under 2k dmg probably, but over 6k ar. but maybe i am biased just because while i was making my zealer the flavour of the month on east was defence builds
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Phyre
Joined: 30 Apr 2004 Posts: 287 BNet Acct/Realm: US East Ladder SC
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Posted: Sat Dec 11, 2004 1:20 pm Post subject:
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I have no intention of making a zealer, incase anyone was getting the wrong idea. In fact, I'm looking to kill zealers, specifically ways to tweak my kicker to kill zealers of up to equal level. My kicker is 35, so that is why I asked for estimates on 35 zealers.
I know kickers are generally considered a weaker class, but I want to see if it can be done. I despise zealers because I see so many of them.
So, from the looks of it the highest estimate is around 3k potential damage and 6-7k ar from a 35 zealer? Or were those estimates for a 29 zealer?
_________________ *Phyre_MF (MF, L)
*SlayerOftheWeak (LLD, NL)
*Dm_Phyre (HLD, NL)
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