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 Forum index » Diablo 2 Discussion Section » LLD Discussion
VLLD MELEE AND OTHER NEED ATTENTION
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LEAVE AS IS OR TIME FOR MINOR CHANGE?
2 new rules for vlld
35%
 35%  [ 7 ]
or keep the same like it has the past 4 years
65%
 65%  [ 13 ]
Total Votes : 20

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Wank


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57.98 Silvarrr

PostPosted: Sat Nov 29, 2008 7:35 pm    Post subject:  

I don't mean to beat the dead horse, but the rule isn't going to change, and keeping this thread alive isn't going to change that.
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Chewie


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16.10 Silvarrr

PostPosted: Sat Nov 29, 2008 8:10 pm    Post subject:  

oleo79 wrote:
amp is not BM.

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Zebb


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0.01 Silvarrr

PostPosted: Sat Nov 29, 2008 11:07 pm    Post subject:  

I've never liked amp of any kind in Gm duels. It's always been considered Bm in any dueling leagues i've been invloved in (Gimmeitam, Clan-Honor, 76 Legit, ect) aswell as any other types of chance to cast on striking / charges.
It seems to be regarded as fine in VLLD tho, personally i'd never use it, even if i found an elite item that had X% to cast amp on it.... But thats more of a personal code of conduct for me.

As for smite... thats tough... I guess i don't have a problem with it if i can back away and re-group / re-position... Tho under the current rules iirc u have to stand toe to toe in melee, which i never agreed with. I've always been a big believer in being able to move and re-position to get ideal hits and utilize range effectively. Standing there and holding down "attack" until someone dies seems somewhat silly to me, but thats another discussion for another time.
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Jerkazoid


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4.86 Silvarrr

PostPosted: Sun Nov 30, 2008 9:22 am    Post subject:  

ok i have had time to think on this, and read people opinions.

i argued amp serves to benefit the multi hitters predominantly and that it was tough to regulate...., but ultimatly i see AMP% rules either way dont really matter, so just allow it and lets not be restrictive.

i challenge someone to mule over in their heads and concoct scenarios and builds that need AMP, or come up with new builds that would use it and suddenly become viable.
;How could Amp% upset a system where you duel for rank then re challenge?

the point is it is incumbent to the players to use and for organizers to work with it, the bigger issue i see here is we do not restrict players, and its all fun.

also the rule, to refresh.
9. Running, as a tactic, may be limited by dueling classes and by tournament organizers.

There is nothing about strict toe-to-toe. LLD101 has always maintained some policy of limited combat evasion, this stems from the publics manners as well. thus the rule is vague.

i also argued smiters are tough but cannot win everything and can be negated. Since you know who you are fighting you can alter some gear choices. i never liked building with only 1 set of gear, i found that too restrictive. its important and viable to make gear choices based on opponents.

as it stands i like the rules the way they are,
voted to keep them

if u think you can break them, please do, please make a build that challenges the current rules and post that here.
i doubt an amp smiter will do it.
and i doubt an amp kicker or jabber will do it

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