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 Forum index » Diablo 2 Discussion Section » LLD Discussion
What am i missing here..?
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Matroskin


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PostPosted: Mon Sep 29, 2008 5:40 am    Post subject:  What am i missing here..?
Subject description: mdr and traps
 

So i got 52 mdr on my char. Should reduce over 300 screen damage right?
Tried it with 1xx dmg traps and i still was taking damage.

Me no get it Sad
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Jerkazoid


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PostPosted: Mon Sep 29, 2008 6:28 am    Post subject:  

more description please, what traps, what skill point #'s, what dmg per hit, what items on both chars?

i suspect dmg is pulsing all at the same time.

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Matroskin


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PostPosted: Mon Sep 29, 2008 7:11 am    Post subject:  

Non-equipped trapsin with 99-112 wof damage. Tried with 1 trap and 5 waves did 17-19 dmg alltogether on a stationary char, so no pulsing (if this is what you meant). Char had 75 fire resist but that shouldnt even matter here.
Char used
razorswitch
viper
soe
dual nagels
gtoes
3mdr ammy
= 53 mdr.

Now even if the trap did max dmg everytime they should only do 112*0.17 = 19pvp damage.


Tested with 473-501 damage bone spear and got ~32 damage hits. Which is exactly what it should be.
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Jerkazoid


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PostPosted: Mon Sep 29, 2008 11:09 am    Post subject:  

ok yah that all checks out.. well i should have thought of this first..
. but mdr effects DoT's or i should say "beam" spells a little differently.
WoF might be treated like a beam effect (for some reason) in which case mdr can be /divided to prevent it from being OP on other beam like effects.

for instance in 1.09 you could completely negate Diablos redlight attack with just 6 or 7 mdr bc it was applied per frame and so *25 added up to alot per second

in 1.10 they put limits on how much mdr could effect such spells

my suscpicion is your mdr is valued at 1/5 its power per wave, in which case functionally only 10 per wave.

could u tell me,.. if 17-19pvp un mitigated happens.
* 5 = 90pvp , after 52mdr = 38pvp

did u by any chance take 38 pvp from 1 wof volley? (7-9 pvp per wave with 0% resistance)
so at 75% total 9pvp (1-3 per wave)

and could u confirm that with 1/2 the mdr (26) to see what the resulting dmg is?

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Matroskin


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PostPosted: Mon Sep 29, 2008 12:01 pm    Post subject:  

Ok still using 99-112 trap damage.
0mdr 0 res 1 wof placed 5 waves did 182 dmg so ~36 pvp damage
0mdr 75res 1 wave does 9 pvp dmg.
Like you said. 36 is the raw trap pvp damage.
Doesnt quite add right considering 36*6=216 and not 112 as it should be. Remember reading some topic about wof doing more dmg/trap when 1 trap is placed instead of full 5.
But thats a different thing. Edit: I think just one trap can damage at a time. So 5 traps on same spot do as much dmg as one would bc all waves are hitting exactly the same time.

23mdr 0res: ~26dmg per wave. So..
36 - x = 26
x = 10

So mdr gets a penalty of 10/23=43%

With my full mdr/res gear
53mdr 75res i took 3,6dmg/wave

(36-y)*0,25 = 3,6
y=21,6

Mdr's penalty: 21,6/53=40%

Theres some inaccuracies ofc but it seems theres a penalty..

Not quite 1/5 like you suggested tho. In any case it messes up my plans of negating trappers without +max dmg% Razz

Also rate 1-10 how geeky it is to do such calculations about a game Very Happy
Id give about 9.
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Jerkazoid


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PostPosted: Mon Sep 29, 2008 12:56 pm    Post subject:  

the game is a calculator. nothing outright geeky imo

wof has a 4 frame nextHitDelay
http://strategy.diii.net/news.php?id=538#WoF_has_a_4_frame_NextDelay._How_does_th

this is why multi wof might not add dmg. they max out at about 5 hits a second, as for if they trigger on the same frame. i suppose, but even then they cant all fire from a uniform distance to a target

excellent link to some of TOmmis old pages here.
http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx

wake of fire is listed as 5/25. technically a smurfs ass hair over ~20% (as i suscpected 1/5)
hmmm.. that means 53 mdr functions as a total of 10mdr, i thinking this is checking out well
yes? yes?

17-19 pvp a wave means each wave suffers 10mdr not 53.
7-9 per wave, or roughly 40pvp (your getting 36, close enough imo there is rounding and some avg going on)

"Mdr's penalty: 21.6/53 " just make sure u understand thats not saying MDR suffers a sliding penalty.. what your doing is evaluating the effectivness of a specific value of MDR not a constant penalty like the PvP 17%...
youll notice if u did that math with approaching 95mdr the effective change would show 0% penalty....bc at that point even at the actual 1/5penalty it will be equal to the pvp dmg,(95/5 = functional as 19mdr) thus nullifying it without looking like it suffered a penalty

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Matroskin


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PostPosted: Wed Oct 01, 2008 4:25 am    Post subject:  

Alright thanks. That mdr link was pretty good. Case pretty much closed here.
The difference between my results, 40% and 43% and that 5/25 or 1/5 was prolly cos i used single waves and not constant dmg?
Anyway mdr even worse vs traps than I thought Sad
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