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 Forum index » Diablo 2 Discussion Section » LLD Discussion
12 DragonClaw ideas
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Jerkazoid


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PostPosted: Sun Sep 14, 2008 9:54 pm    Post subject:  12 DragonClaw ideas
Subject description: vlld slice and dice, shredder
 

there is a bug with weapons speed that causes a sin dual wielding to gain better wsm
http://forums.diii.net/showthread.php?p=6646912
put a fast claw on the boot side, and slow claw on glove side. lift the glove side slow claw and then replace it back. when swinging 1 hand note the fast boot side claw has becoming primary, yet its on boot side.

the wsm will be configured thusly

Code:
                   AWSM after WSM Bugging

                ¦  Boot-Side Claw WSM
                ¦  10     0   -10   -20  -30
________________¦____________________________
Glove-      10  ¦ 10    -5   -20   -35   -50
Side         0  ¦ 15     0   -15   -30   -45
Claw       -10  ¦ 20     5   -10   -25   -40
WSM        -20  ¦ 25    10    -5   -20   -35
           -30  ¦ 30    15     0   -15   -30


so this got me no thinking.... interesting bc the dual claw attack can be 10 frames total, 5 frames a claw, (and the dmg can be boosted alot with TS)... but mainly its fast.. very fast possibly uniteruptible too though i have to look more into it didnt see answers so i was thinking a lvl 12 hell rushed build for vlld shredder

lol

not sure if its uniteruptible too, 2 mana a hit.. thats not great but we can think about it.

now i screwed around in SP and got the claw dmg to about 1000 each easy, thats no brainer +9's . the problem though is i cant get a fixed answer on the best mix of wsm bugging, bos, and ias ..... u dont want to waste a skill point, but two shopped 10ias claws over 3os jewels to hit an optimal dmg/speed break.

i dont think i can hit the 5/5 either but i think vlld 12 could hit 6/6 for certain... maybe even 5.5
the weapons calcs get confusing bc i dont know if it takes into account the bug.
http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english
and x-reference the DClaw 10frame speed breaks with Jrich
http://forums.diii.net/showthread.php?t=229326
rrr..... its getting late and i should sleep

claw block is 26% so we are not insane, some def building is a good idea here as well i thinks.

but if i suggest a switch talon/pelta for TS charging, then the purpose of claw wsm bugging is defeated, the bug cleans itself when u switch weapons. so in that regard we either go for a NON bug wsm c/s c/c switch setup. or wsm bugged pure shredder.

so thinking shredder only, typical dmg gear cept u can forget dex i suppose since we probably cant go pelta/talon charge switch.

1 blade talon (lots of -req added) -20wsm
1 hatchet hand 10wsm
bug switching grants -35wsm speed

you could go with double amp claws. not sure. just out hit your opponents with fast attacks? might not do well on jabbers. but u do have slvl claw block 26% block and i suggest vlld 12 anyway on this gal. and if it is uniteruptible (havent found answer yet) that ofcourse is HUGE plus

i got the idea from herb- on WscL
now what got me thinking was the speed, but his idea around it was it stacked dmg. yet im not sure if it works the way he suggested. (i can see it has a HC benefit to it bc if it did work the way he said though)

[(dmg * ts% +cm%) * DC%] * crit
=
then indeed base 150 claw becomes 1250 ts
then becomes about 2.5k on each DClaw
then could crit for 5k each for a total 10k on both claws, lucky hit.

the LCS is not saying this. it simple treats Dclaw % as the same as CM% and TS%...so im not sure who to believe. (testing would help this) ... id like to think the ed% works multiplicitively... atelast as accident Twisted Evil but it very well might not as the LCS suggests

im also very certain Dclaw cannot have 1 of its claws blocked. once the shield block and ctc% is passed its both claws hit. im pretty certain, but not really tested.

his lvl 18 version hit me with 3 ts globed for about 1/2 my life (just about 500 pvp) meaning 1500 a claw which coincides a lil with my understanding of his gear which had some +15 going on.
but if this was a crit then it woudl have been 700 claws,, which i doubt bc this is under what i could do with +9's on a 12.. and he was lvl 18

so im thinking it works the way i thought (LCS not lieing) and his crit would have been a 3k each claw, not bad. as this is 1000pvp right there. but thats ofcourse at best 17% chance. again Very well suited for HC where u pot and wait for HUGE explosions of dmg during the spare.. but maybe not as a SC Dueler,, but it has potential i htink


setup 12 hell rushed (23points)

12 ts
1 weapon block

leaves 10 left

1-8 cm
1-7 bos
1 Dcalw (maybe boost upto full 7 if it stacks ed%, but i dont think it does)




thoughts

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Torrent


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PostPosted: Mon Sep 15, 2008 11:24 am    Post subject:  

I'm intrigued, but you might have to explain what you said above the picture a little more ... I'm thoroughly confused. Not familiar with most of that.
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Jerkazoid


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PostPosted: Mon Sep 15, 2008 11:47 am    Post subject: Re: 12 DragonClaw ideas
Subject description: vlld slice and dice, shredder
 

wsm is a weapon speed modifier term, it works like eias (effective ias).
but bc of the math,, the value is subtracted in the code, technical forums have the values listed as negative.. this means that -30 is a VERY fast weapon. and wsm20 is a VERY SLOW weapon

so the
nutshell explanation is that the values get subtracted dumbly (bug)

glove side 1 blade talon is -20wsm
boot side of screen 1 hatchet hand it is SLOW = 10wsm

do the switch trick and voila.. u get -35wsm speed
using that trick we might be able to unlock a 10 frame Dclaw on a lvl 12.
with decent def, and good dmg this build might be able to just work just bc of pure dmg.

its essentially two TS releases and fast too. but 1/3 blocking (although it will have no blocking when walking, so its stricly melee)

its a pretty restrictive build and is not that competative im thinking...but it does have the dmg to work sometimes. i need to look into it a bit more

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Torrent


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PostPosted: Mon Sep 15, 2008 11:51 am    Post subject:  

And you can figure out frames from the -35? I'm assuming WSM is the same as just original weapon speeds, like [-10] on a Long Sword, etc.

That's pretty sweet, having such a huge advantage in speed at vLLD. For the switch, do you make the items switch places, or simply take it out and re-place it?

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I don't want a cycle of recycled revenge

I don't wanna follow Death And All of His Friends
http://lld101.com/viewtopic.php?t=44473 (for my own reference)
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Jerkazoid


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PostPosted: Mon Sep 15, 2008 12:27 pm    Post subject:  

hatchet hand on glove side
talon on boot side.

lift/replace hatchet on glove side

the final speed would be as if you have -35wsm. so .. have to crunch the frame rate by hand

the break is something like
64EIAS for 12 frames
76 for 11
91 for 10

now subtract the bugged -35wsm we need to hit
29eias = 12
41eias = 11
56eis = 10

IAS --> EIAS conversion formula:
IAS=(120*EIAS)/(120-EIAS)

30ias gloves translates to 24eias

then we have
5eias = 12
17eias = 11
32 eias = 10

and our bos breaks are. slvl 1-6 for eias
21 27 31 34 37 41

bos 1 hits it instantly.. we should be able to use Bfists which is always cool with slvl 8 BOS



____________________________________________________________
lets just use blade talons -20 and see what happens,, this way we can go talon/talon and use talon/shield switch for TS charging

now subtract -20 wsm we need to hit
44eias = 12
56eias = 11
71eis = 10

30ias(24eias) gloves then we have
20 eias = 12
32 eias = 11
47 eias = 10

and our bos breaks are. slvl 1-6
21 27 31 34 37 41

so.. looks like we can hit slvl 8,,, 44eis.. and dammit its 3eias away.....

NOW get 10ias on the talons and that will translate over?? thats 6eias and that SHOULD do it.


we could actually do this,, Without the bug im thinking.

the only reason we dont want to use the bug however is for TS/shield switch for TS charing,, then claw/claw switch. however that really changes the idea of vlld 12... bc then its just a normal TS,, with a claw claw release... and we cant regulate in the rules the dueler to use c/c to release. thats kinda silly to moderate.. so that out of the idea

but for pure c/c talon talon will work,, thats a bit more dmg, and ofcourse means that we dont need to start a market for rare hatchet hands lol.
sigh.. unless we want to save those 7 bos points for better ed%... which i would do i think.. darn

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mungloid

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PostPosted: Mon Sep 15, 2008 6:11 pm    Post subject:  

hmmm how effective would this be without max block though
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PostPosted: Mon Sep 15, 2008 7:49 pm    Post subject:  

mungloid wrote:
hmmm how effective would this be without max block though

arbitrary math;

75% block vs 26% the effective change is at best 23%hit to 70%hit
and increase of just over 200%in the opponents output

then to make up for this the dragon claw would need to be 200% more powerful.

TS is 1hit in 7 frames.
dragon claw is 2hit in 10 frames thats 40%more output on TS
lvl 12 means more dmg/life and ar. maybe 15% effective
better defense too possible as much as a 30% effective change
possibly 1 CoS. for another 10%

140%dmg * 115%life/ar * 130%def = 200%effect

angelics prolly would have done it but that would be non tournement

im not taking into account actual CTH% changes between the two opponent types. and i was just guessing on optimal gear improvements at lvl 12. the big difference is chance to hit,, not being able to hit is a HUGE set back on melee as each +1% miss effects alot

this will probably be very effective on sacers and bash bars. possibly on smiters.. casters.. really i have no idea. i need to test the build which i wil be doing hopefully by the end of this week

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heythattickles

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PostPosted: Sun Sep 21, 2008 5:13 pm    Post subject:  

so has any testing been done on the effectiveness of this build? i glanced over this skill a few weeks ago and was highly intrigued but dismissed it because of not having a shield. it sounds really fun, especially being different.
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Torrent


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PostPosted: Sun Sep 21, 2008 5:25 pm    Post subject:  

His week's not up yet, give it time ...
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I don't wanna follow Death And All of His Friends
http://lld101.com/viewtopic.php?t=44473 (for my own reference)
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Jerkazoid


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PostPosted: Sun Sep 21, 2008 5:59 pm    Post subject:  

side tracked by other issues, i will be trying it out though.
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heythattickles

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PostPosted: Sun Sep 21, 2008 7:03 pm    Post subject:  

oh sorry. i didnt check the date. its cool. was just wondering.
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Roy
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PostPosted: Sun Sep 21, 2008 10:02 pm    Post subject:  

I'm also very curious Jerkazoid -- I need to try this out myself to see if it's worth making at level 18. I know zealots will shred it, but I still enjoy PK'ing Tomb and Trav runs, and this would be awesome for that.
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heythattickles

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PostPosted: Sun Sep 21, 2008 10:16 pm    Post subject:  

i read this but...i dont remember. isnt vlld lvl9 for melee? and this is melee. or was there reason this HAD to be at least lvl12?
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PostPosted: Sun Sep 21, 2008 11:57 pm    Post subject:  

some vllds can go to lvl 12. and 12 makes it a bit more viable because of claw blocking.
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heythattickles

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PostPosted: Mon Sep 22, 2008 6:38 am    Post subject:  

what is the stipulation that would allow this to go to lvl12? or would it be a future rule for this build, allowing it to be competitive?
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