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LLD101 Low Level Dueling in 1.12
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Kronik_LLD
Joined: 30 Jul 2008 Posts: 66
0.00 Silvarrr
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Posted: Thu Sep 04, 2008 6:47 pm Post subject:
Couple Kicker Q's |
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Making a level 30 kicker, just have a couple few curious questions.
1. On the weapon speed calculator, I can't choose IAS for Dragon talon, so does it follow the same IAS bp's as regular attack?
2. Is the IAS from Talon derived from total IAS, not just weapon IAS?
3. Do eth/rep war boots do more kick damage than regular? (I guess I can check this on SP but I keep forgetting)
4. Do mods from the weapon affect kicks (i.e. amp dmg on strike or 100 poison damage for X seconds)?
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Torrent
Joined: 05 Aug 2007 Posts: 1410 BNet Acct/Realm: Torrent@USEast
13.37 Silvarrr
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Posted: Thu Sep 04, 2008 7:22 pm Post subject:
Re: Couple Kicker Q's |
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Kronik_LLD wrote: | Making a level 30 kicker, just have a couple few curious questions.
1. On the weapon speed calculator, I can't choose IAS for Dragon talon, so does it follow the same IAS bp's as regular attack? |
http://xepolite.technocow.nl/FAQ/index.php?p=IAS
Quote: | 2. Is the IAS from Talon derived from total IAS, not just weapon IAS? |
Yep, total.
Quote: | 3. Do eth/rep war boots do more kick damage than regular? (I guess I can check this on SP but I keep forgetting) |
Nope.
Quote: | 4. Do mods from the weapon affect kicks (i.e. amp dmg on strike or 100 poison damage for X seconds)? |
All ctc items will work, but no physical or elemental mods on weapons will help.
_________________ No I don't wanna battle from beginning to end
I don't want a cycle of recycled revenge
I don't wanna follow Death And All of His Friends
http://lld101.com/viewtopic.php?t=44473 (for my own reference)
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Thu Sep 04, 2008 10:08 pm Post subject:
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torrent your sure psn and other elemental weapons dont add to kick dmg?
if not then spirit swords are semi awesome but...afaik they are bad news bears bc they contain ral,ort,thul
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Torrent
Joined: 05 Aug 2007 Posts: 1410 BNet Acct/Realm: Torrent@USEast
13.37 Silvarrr
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Posted: Fri Sep 05, 2008 6:22 pm Post subject:
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Jerkazoid wrote: | torrent your sure psn and other elemental weapons dont add to kick dmg?
if not then spirit swords are semi awesome but...afaik they are bad news bears bc they contain ral,ort,thul |
If it's on the weapon, shouldn't it only apply when using the weapon, just like how using maxers won't help kick or smite?
_________________ No I don't wanna battle from beginning to end
I don't want a cycle of recycled revenge
I don't wanna follow Death And All of His Friends
http://lld101.com/viewtopic.php?t=44473 (for my own reference)
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Dream
Nightmare
Joined: 23 Aug 2005 Posts: 439
0.09 Silvarrr
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Posted: Sat Sep 06, 2008 10:01 am Post subject:
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That's actually wrong. Mods on the weapon WILL affect kick damage, and because of MDR, will actually hurt your damage a lot more than help. Unless of course you had a huge amount, somehow, but that scenario wouldn't be worth the loss in other areas.
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Kronik_LLD
Joined: 30 Jul 2008 Posts: 66
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Posted: Sat Sep 06, 2008 11:46 am Post subject:
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I was just wondering because I thought it would rock to have some nice rare blade talons with 30 ias and 5% chance to cast amplify damage on striking, you know?
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sat Sep 06, 2008 12:06 pm Post subject:
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ias, amp (all CTC%), eth runes work and -target def work. ele dmg should too. openwounds, crushing also. range matters as well as weapon speed [wsm]
but +ar does not from what i remember.
http://lld101.com/viewtopic.php?t=45806
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Kronik_LLD
Joined: 30 Jul 2008 Posts: 66
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Posted: Sat Sep 06, 2008 5:14 pm Post subject:
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No +ar on the weapon doesn't, I checked it on SP. I was thinking if I shopped some Weird Btalons of Swiftness, that the massive ar (300+) would be amazing. But alas, it wasn't so.
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Kronik_LLD
Joined: 30 Jul 2008 Posts: 66
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Posted: Sat Sep 06, 2008 9:49 pm Post subject:
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First, I'd like to apologize for this double post. Second, I think it's hilarious that Torrent asked like all the same things I was curious about with a kicker in that link. But I digress. I figured I would just post some thoughts/more questions I have about the kicker I'ma make. Made all the variations of the build etc. on single player. Shit I don't know I bolded.
Wep:
1. Artisan's blade talons of amplify damage (3x shaeled to hit 7 frame DT)
I was going to initially go for +skill blade talons, but after reading through that entire guide, I don't think 5 kicks is necessary, especially since I'm loving the damage IK adds.
Armor:
Big ? here. I was going to go with upped twitch; which I still see as a viable option. But I might disregard it for an artisan's MP with 70+ life (3x p amethyst.)
Helm:
1. +2 MA/frw/life/etc circlet, which I don't have (perf amethyst)
2. Peasant's crown (perf amethyst)
3. +2 shadow disciplines/30frw/other random mods. I mention this because I have one, think it's worth using?
Shield:
1. 'Rhyme' sup 15 ed grim. For CBF mainly.
2. Artisan's shield of deflecting, (6 str jewels, is it worth putting a shael to hit the fbr bp of 32?)
Jewelry:
Angelics.
Gloves/belt:
1. IK/IK.
2. I had initially planned on +2 ma/10ias and SoE, I still see them as viable options to switch to. But again, I was overestimating the glory of 5 kicks then.
Boots:
1. Rare War boots with fhr/frw/etc.
2. Upped gobs, of course for high lifers.
Stats:
Strength: Maxed.
Dexterity: Max block.
Vitality: Zip.
Energy: Nada.
FHR:
Once again, overestimated the importance, so I'll pay little attention to it.
Thoughts:
I didn't plan on writing this much, that's about it for my thoughts.
Thoughts follow-up:
To me right now, at nearly 2 in the morning, I find this hilarious.
There's so much crap to think about with a kicker, like a 5-range weapon for casters and other junk. So for the nows I'm just going to horde strength and make her a predominantly melee v. melee dueler. One last question, how much DR is achieved from Fade, I don't recall reading it.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sun Sep 07, 2008 7:00 am Post subject:
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Kronik_LLD wrote: | I don't think 5 kicks is necessary |
in melee slvl24 dt = more kick% dmg, AR, 25% more output for the mana, as well as the difference between
4kicks in 16frames = 6.25 kicks a sec
vs
5kicks in 19frames = 6.58 kicks a sec an output change of 5% more kicking a second. its not to be overlooked in melee.
but mainly you use the +2ma so u can save 2 pnts to place into fade for a better melee fade build. (*maximizing fade is important in melee, see later*)
you get 33 skill points
14 dt
1 claw
1 tail
1flight
1 cm
1bos
13 fade (max possible at lvl 30)
1 venom
thats all 33 and the DT needs +4 to hit 4kicks... the +2gloves and +2weapon to get 4 kicks.
then +2shadow helm, +2shadow ammy, +1armor(or rattle cage, or twitch) good ar rings
hopefully 2X +2shadow scyhtes with 1-3 venom to add more fade and boost venom.
you dont need to up a twitch, that def is pretty insignificant.
spirit shroud is good and you can use you 3sock shield of deflecting with 3 sols, or 60%ed from jewels, or good str/dex rare jewels.
or rattlecage and rhyme.
Kronik_LLD wrote: | 3. +2 shadow disciplines/30frw/other random mods. I mention this because I have one, think it's worth using? | yes its worth it
Kronik_LLD wrote: | Shield:
1. 'Rhyme' sup 15 ed grim. For CBF mainly.
2. Artisan's shield of deflecting, (6 str jewels, is it worth putting a shael to hit the fbr bp of 32?) | rhyme is awesome. artisans is cool if u want to 60%ed, or use rare jewels for dex/str. also could 3Xsol it to really help with the dmg mitigation as each time your hit u will save 21life. im even considering a sheald' swordback bc OW is 10.6 dmg/sec at lvl 30
Kronik_LLD wrote: | Jewelry: |
Angelics. angleics works for now, but future ideal u want rares, +2shadow ammy and ar rings with life
Kronik_LLD wrote: | [i]Gloves/belt:
1. IK/IK.
2. I had initially planned on +2 ma/10ias and SoE, I still see them as viable options to switch to. But again, I was overestimating the glory of 5 kicks then. |
if u have +2ma 10%gloves those are sweet.
and let me explain the SOE*
each 1% you add is more powerful then the previous, therefore you want to pump dr% as much as possible. 15%soe, 13fade +9 skills = 37%dr
at dr%0, adding 1%dr is 1% effective change of incoming dmg... but
the difference between incoming 67%dmg vs 66% is 1.5% more life. that means dr% is doing 50% more effect as your in the 37% range (bc %'s are overpowered and) work asymptoticly. for this reason blizz and other wise designers cap game %'s at 50%
Kronik_LLD wrote: | Boots:
1. Rare War boots with fhr/frw/etc.
2. Upped gobs, of course for high lifers. | even if u save 35 stats the low dmg is not wise bc it is susceptible to -dr more. But if u focus on +str and pass the 500 max kick dmg range from +str, upped g-toes for crushing is will be nice. i prefer a good pair of war boots, the gtoes are for barbs/druids imo
Kronik_LLD wrote: | Stats:
Strength: Maxed. |
doesnt matter which boots u use then bc your not saving for vit, keep both ready and try em both out, crush for barb/druids but its even good on necro or orb sorcs (but vs caster/range the build shouldnt be fade buld)
Kronik_LLD wrote: | FHR:
Once again, overestimated the importance, so I'll pay little attention to it. | id hit the 32%
Kronik_LLD wrote: |
There's so much crap to think about with a kicker | understated
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
Last edited by Jerkazoid on Sun Sep 07, 2008 7:08 am; edited 2 times in total
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Torrent
Joined: 05 Aug 2007 Posts: 1410 BNet Acct/Realm: Torrent@USEast
13.37 Silvarrr
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Posted: Sun Sep 07, 2008 7:07 am Post subject:
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Kronik_LLD wrote: | Second, I think it's hilarious that Torrent asked like all the same things I was curious about with a kicker in that link. |
In which, DSoTM's guide?
_________________ No I don't wanna battle from beginning to end
I don't want a cycle of recycled revenge
I don't wanna follow Death And All of His Friends
http://lld101.com/viewtopic.php?t=44473 (for my own reference)
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Kronik_LLD
Joined: 30 Jul 2008 Posts: 66
0.00 Silvarrr
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Posted: Sun Sep 07, 2008 7:19 am Post subject:
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Torrent wrote: | Kronik_LLD wrote: | Second, I think it's hilarious that Torrent asked like all the same things I was curious about with a kicker in that link. |
In which, DSoTM's guide? |
Yes.
Thanks for all the input Jerkazoid!
EDIT: Jerkazoid wrote: | (but vs caster/range the build shouldnt be fade buld) |
That means I want to use BoS vs. casters and get max res via other means? Like Pmagi with 15 all res jewel?
Last edited by Kronik_LLD on Sun Sep 07, 2008 7:26 am; edited 1 time in total
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sun Sep 07, 2008 7:24 am Post subject:
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also im beginning to think about horadric cube in inventory
i think it might be worth 4 spots to be able to carry around
2 sojs
+2ma ammy
+2ma circ
(and your) rtisans amp talon for fun.
this way you can build around +4 to 22 DT for more dmg/ar..
bc there really is no need to have +6shadow on other then to buff. crappy +2shadow ammy, crappy +2shadow helm, two sojs... then just switch em out for your good +2ma ammy, +2ma circ and ar/str/dex rare rings
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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