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 Forum index » Diablo 2 Discussion Section » General Discussion
30 hammerdin vs 30 regen charger
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Fenald

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PostPosted: Sat May 17, 2008 10:22 pm    Post subject:  30 hammerdin vs 30 regen charger  

Anything to be done on the hammerdins side or just impossible fight.

Charge in charge out wait 5 seconds to full HP repeat until hammerdin is dead.


j/w
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Waramp


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PostPosted: Sun May 18, 2008 12:33 am    Post subject:  

if the hdin has enough rep life (which a lot of them do) they can do the same thing and the duel turns into a stalemate
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Fenald

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PostPosted: Sun May 18, 2008 4:19 am    Post subject:  

Waramp wrote:
if the hdin has enough rep life (which a lot of them do) they can do the same thing and the duel turns into a stalemate


I'm going to go with a no here.

He is using cleansing he can regen from 1% to full in like 10 seconds.

Short of vigor charing away for incredibly long periods of time this is no stalemate.
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dainbramage

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PostPosted: Sun May 18, 2008 4:36 am    Post subject:  

Hammerdins have cleansing/meditation also...
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Wank


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PostPosted: Sun May 18, 2008 12:50 pm    Post subject:  

Pure hammerdins will lose, but a good libby will have an easy victory.
So to answer the OP's question, charge him as well.

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Fenald

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PostPosted: Sun May 18, 2008 1:35 pm    Post subject:  

Quote:
Hammerdins have cleansing/meditation also...


Yes but nowhere near as effective.

I just made this char I didn't even have my insight or any charms and he could 2 shot me but he regened so fast I really don't think it would matter.

I could try out charging him because I have conc and he is using nothing but healing (cleansing and an insight) but didn't have anything to charge him with at the time aside from an 5-15 damage spirit.
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Wank


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PostPosted: Sun May 18, 2008 1:52 pm    Post subject:  

Just get a decent damage weapon that fits your requirements. If you really want to be mean, use generals.
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Hopeless

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PostPosted: Tue Jun 17, 2008 8:40 pm    Post subject:  

General's wouldn't help him vs me.
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Jerkazoid


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PostPosted: Tue Jun 17, 2008 9:05 pm    Post subject:  

are you 100%defense? walk away from him always and hide behind marsh terrain so he cant charge you. + some regen. it should become a stalemate.

a guerrilla tactic plays to negate exactly the traditional power, you cant beat a stronger style of play with semi bigger stats, only employ the same style of play.. but two guerrillas dueling is two boxers who just avoid each other and throw shoe every now and then.

tends to turn the fun into a patience battle imo, id rather have a starring contest with a dead cat mainly bc i hate cats so a dead one is funny.

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Torrent


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PostPosted: Wed Jun 18, 2008 3:26 am    Post subject:  

Jerkazoid wrote:
id rather have a starring contest with a dead cat mainly bc i hate cats so a dead one is funny.


And so, My Daoquote™d sig finally dies...

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Hopeless

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PostPosted: Wed Jun 18, 2008 1:52 pm    Post subject:  

Jerkazoid wrote:
are you 100%defense? walk away from him always and hide behind marsh terrain so he cant charge you. + some regen. it should become a stalemate.

a guerrilla tactic plays to negate exactly the traditional power, you cant beat a stronger style of play with semi bigger stats, only employ the same style of play.. but two guerrillas dueling is two boxers who just avoid each other and throw shoe every now and then.

tends to turn the fun into a patience battle imo, id rather have a starring contest with a dead cat mainly bc i hate cats so a dead one is funny.


No char will out-regen a regen charger correctly built. Regens are built for wars of attriction after all.
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luminaire-x

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PostPosted: Wed Jun 18, 2008 2:32 pm    Post subject:  

Wow fenald, are you MCS lol? syhpilis?
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Destructoclaus


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PostPosted: Wed Jun 18, 2008 7:17 pm    Post subject:  

It can be a pretty rough duel vs a regen charger. A good one, like Hopless (was #1 regen on east IIRC) will tear you apart if you don't know what you're doing. I've heard about him takin a lvl 90 hdin with tele and everything. A smart regen charger is tough to beat. If you can't take them down in 1 fell swoop, they pretty much don't die.
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Jerkazoid


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PostPosted: Wed Jun 18, 2008 7:29 pm    Post subject:  

Hopeless wrote:
wars of attrition after all.

charge being used as a window of time to regen, is a guerrilla tactic. attrition would be more like a regen char who mitigates without the evasion such as a ghandi sorc. in a range fight there are windows but regen on lvl 30 cap at about 60life/sec going all out? im guessing its more practical like 40/sec

when (most) regens are loosing they simply alter the play style to allow for a bit more regen. the backbone is the evasion. On chargers who must move around, the style plays legit, but it is guerrilla.
charge is an offensive ability only, target and head into someone (hit n fade), but the hammerdin can play defense.

to recapitulate;
neutralize the tactic by playing defensively, avoid charge with terrain. you add some regen to help and give mana, it becomes a stalemate if u start hitting 1.8k dmg hammers,, when u can take off 300 life in 1 hammer thats a fair amount of their avoiding till full again.

- Regen paladins take huge damage drawbacks, stack DR against them..
could work if the charger is < 800 dmg.
11 sols shut down chars that reach close to 600 avg, nasty in that scenario,

and Vamp, u do need +600 life from your sc's before you can really evaluate the duel, the bigger life pool can change the dynamic a great deal once u get your gear more in order.

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GT-Pwn

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PostPosted: Thu Jun 19, 2008 12:59 pm    Post subject:  

Hopeless loved the dodge rate on my psn zon. Smile Even though i could never win.
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