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 Forum index » Diablo 2 Discussion Section » LLD Discussion » LLD Guides
Level 18 Hammerdin Hybrid - Blessed Hammer/Smite Paladin
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J.o.n


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PostPosted: Sat Jun 30, 2007 4:37 pm    Post subject:  

iunno, but my hammer/charge beats most cept chargers, although i could still beat some
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Last edited by J.o.n on Mon Aug 13, 2007 5:58 pm; edited 1 time in total
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Puddles


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PostPosted: Sun Jul 01, 2007 2:25 pm    Post subject:  

dsm-hades wrote:
Perhaps a hammerdin/Holyfire ranger hybrid could work with this build... Either a throwing wep or raven claw to anoy others to enter your hammer field. Would probably work best with a rush.
You just guessed what I did with this character when I was bored. I have "some" throwing weapons in my stash, so I sometimes throw them with the Holy Fire aura on (Holy Fire seems to have better damage). I only do about 200 damage with them Sad.
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ATOMICMAN
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PostPosted: Sun Aug 05, 2007 7:52 am    Post subject:  

i made my original lvl 18 hammerdin with a smiter switch. it is more then effective as a switch as its cheap and needs next to nothing with mana (i can actually smite and never run out i actually regen mana while i do it). i usually would smite after i run out of mana hitting once or twice then backing off letting off a hammer or two then back to smiting. works well.
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Puddles


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PostPosted: Fri Nov 23, 2007 3:55 pm    Post subject:  

Mr_Puddles wrote:
J.o.n wrote:

it is viable, but the hybrid works better with charge switch instead of smite

my 18 hammer/charge/throw works wonders Smile


hes not even suped up yet
I was thinking using Charge instead of Smite, but I was thinking of the positive and negative sides of using Charge. For me, there were too many negative sides to using Charge.

Positives or "Pros":

-Gears give enough mana to use Charge multiple times.
-Charge is good for "runners".
-Great against duelers with a two-handed weapon or no maxed block.
-Etc.

Negatives or "Cons":

-Needs distant to use Charge.
-Against duelers with maxed block, you wont have many chances to hit.
-Needs "decent" attack ratings to hit.
-Might be killed when running away from opponent to Charge.
-Etc.
After rereading this thread, I take that back since they are viable against most duelers Embarassed.
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minifoot


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PostPosted: Fri Jan 02, 2009 7:10 am    Post subject:  

all the lvl18 hdin owners... how much mana you have? i think under 250-300 mana this build is useless, at least the hammer/charge hybrid...
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PostPosted: Sat Jan 03, 2009 11:37 am    Post subject:  

minifoot wrote:
all the lvl18 hdin owners... how much mana you have? i think under 250-300 mana this build is useless, at least the hammer/charge hybrid...
I think this build only had 200 mana or so...it didn't charge around so mana wasn't a huge problem.
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AmishSpeedGoat

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PostPosted: Fri May 01, 2009 4:21 pm    Post subject:  

I know its been forever since the last post here but.. I think steel flail would actually be better than Crushflang for your smite setup. CB is nice to have but really it becomes worthless after about half HP. With the stacked OW from your steel/swordback you can hit them once and let the damage drain them then go on with hammers.
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Sad


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PostPosted: Sat May 02, 2009 12:41 pm    Post subject:  

AmishSpeedGoat wrote:
I know its been forever since the last post here but.. I think steel flail would actually be better than Crushflang for your smite setup. CB is nice to have but really it becomes worthless after about half HP. With the stacked OW from your steel/swordback you can hit them once and let the damage drain them then go on with hammers.


Open wounds at lvl 18 really arent that effective. Its about 5 damage per second...Swordbacks 50% is plenty to trigger it.

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minifoot


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PostPosted: Sun May 03, 2009 9:42 am    Post subject:  

ok so i made a lvl18 hybrid hdin with smite on switch and against melee chars it works wonders...

i use an eth glitched armor with stealth runeword so i can have a 75fcr hdin while having 1400+ def on switch
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