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 Forum index » Diablo 2 Discussion Section » LLD Discussion » LLD Guides
Level 18 Hammerdin Hybrid - Blessed Hammer/Smite Paladin
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Puddles


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PostPosted: Thu Jun 21, 2007 11:56 am    Post subject:  Level 18 Hammerdin Hybrid - Blessed Hammer/Smite Paladin
Subject description: This is a character that I have made.
 

Introduction:
Many people may already have level 18 Blessed Hammer/Charge Hybrids, but this is a bit different. This character uses Smite instead of Charge because it is more affordable and it's still viable.

Equipment:
Helmet: Tarnhelm or 1 to Combat Skills + 10% FCR Circlet socketed with a Perfect Skull(s)
Armor: Twitchthroe socketed with a Perfect Skull (or the runeword Stealth)
Weapon: 3 to Blessed Hammer/3 to Concentration Scepter (ideal scepter would be a 2 socketed 10% fcr/1 to Combat Skills/3 to Blessed Hammer/3 to Concentration)
Shield: Steelclash
Belt: Death's Guard
Gloves: Death's Hand
Amulet: 1 to Combat Skills + 10% FCR Amulet
Rings: x2 10% FCR + Mana Rings (more than 30~40 mana would be best)
Boots: Cow King's Hooves
Weapon #2: Crushflange
Shield #2: 4 socketed 5~45 resists Heraldic or Aerin Shield with 4 Perfect Skulls or Swordback Hold socketed with a Perfect Skull

Skills:
*Remember that this guide only requires a Normal Rush.
Holy Bolt - 1 Point
Blessed Hammer - 1 Point
Smite - 1 Point
Might - 1 Point
Blessed Aim - 7 Point
Concentration - 1 Point
Holy Fire - 1 Point
Holy Freeze - 1 Point
Prayer - 1 Point
Cleansing - 1 Point
Defiance - 1 Point
Vigor - 1 Point
Resist Fire - 1 Point
Resist Cold - 1 Point
Resist Lightning - 1 Point

Stats:
You start out as:
Strength: 25
Dexterity: 20
Vitality: 25
Energy: 15

Stats with Normal Rush:
Strength: 47 (You get all this from your gears and charms)
Dexterity: 50 (You get all this from your gears as well)
Vitality: 115 (Put all your points here because you'll need it)
Energy: 15

Battle Tactics:
vs Melee: Spam hammers, switch to second weapon and smite when low on mana.
vs Casters: Dodge projectiles by running and try casting hammers near them, have a resist aura on smite switch depending on their element. Try to smite when low on mana.

Charms:
For your charms, use two 5 strength large charms, and for the rest, use any charms you would like (I prefer 10~15 life small charms).

Comments plz. Mr. Green

Last edited by Puddles on Sat Jan 03, 2009 11:50 am; edited 7 times in total
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Puddles


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PostPosted: Tue Jun 26, 2007 12:34 pm    Post subject:  

No comments? Sad
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Porcelain

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PostPosted: Wed Jun 27, 2007 1:44 am    Post subject:  

The Smite weapons strike me as odd. Steel Flail would be better?
Otherwise, interesting.

What damage did you hit with Smite/Hammer?
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Roy
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PostPosted: Wed Jun 27, 2007 2:50 am    Post subject:  

Crushflange is nice for the crushing blow, but I'd use Swordback for the open wounds + smite damage.

You have enough points left over that you have plenty of room for a hybrid build. People usually pair it with charge for a "Liberator" build. Smite is a nice concept as well.

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breakbeatz2 wrote:
2-15 isnt possible on level 18 jewels. He must mean 2 x 15 maxers


yarly
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Puddles


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PostPosted: Thu Jun 28, 2007 5:43 am    Post subject:  

Porcelain wrote:
The Smite weapons strike me as odd. Steel Flail would be better?
Otherwise, interesting.

What damage did you hit with Smite/Hammer?
The rune word "Steel" would be a horrible choice compared to Crushflange because it doesn't have crushing blow. My damage for Smite is about 10~18, but most of the damage comes from crushing blow. My damage for Blessed Hammer is about 180~200 (I don't remember exact damage).
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zarc

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PostPosted: Thu Jun 28, 2007 6:43 am    Post subject:  

i really cant see this build being viable at all, but then again i havent seen it in action.
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J.o.n


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PostPosted: Thu Jun 28, 2007 8:57 am    Post subject:  

it is viable, but the hybrid works better with charge switch instead of smite

my 18 hammer/charge/throw works wonders Smile

hes not even suped up yet

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15 life/12 mana scs req lvl 24


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Puddles


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PostPosted: Thu Jun 28, 2007 12:38 pm    Post subject:  

J.o.n wrote:
it is viable, but the hybrid works better with charge switch instead of smite

my 18 hammer/charge/throw works wonders Smile

hes not even suped up yet
I was thinking using Charge instead of Smite, but I was thinking of the positive and negative sides of using Charge. For me, there were too many negative sides to using Charge.

Positives or "Pros":

-Gears give enough mana to use Charge multiple times.
-Charge is good for "runners".
-Great against duelers with a two-handed weapon or no maxed block.
-Etc.

Negatives or "Cons":

-Needs distant to use Charge.
-Against duelers with maxed block, you wont have many chances to hit.
-Needs "decent" attack ratings to hit.
-Might be killed when running away from opponent to Charge.
-Etc.

Last edited by Puddles on Mon Aug 13, 2007 3:35 pm; edited 2 times in total
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mike_roch

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PostPosted: Thu Jun 28, 2007 12:54 pm    Post subject:  

Yet again, I can't see any reason to smite someone when you could just hammer them. I'd go for charge hybrid.
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Puddles


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PostPosted: Thu Jun 28, 2007 1:08 pm    Post subject:  

Mike_Roch wrote:
Yet again, I can't see any reason to smite someone when you could just hammer them. I'd go for charge hybrid.
I wonder if Zeal would work if Charge does. I think there are many different ways to make a level 18 Hammerdin because of the extra skill points.
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Roy
My level 18s > yours


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PostPosted: Thu Jun 28, 2007 1:34 pm    Post subject:  

Puddles, the crucial point that you keep missing is that neither Charge nor Hammers needs any IAS to be effective. Trying to make a zealot or even a smiter hybrid means that you are going to have to sacrifice effectiveness on both your skills. You're either going to have a hammerdin with extremely slow zeal (which won't let you melee any character) or a zealot with extremely slow hammers (which you won't want to use).

The most sensible choice is charge. Goky made one early in the last ladder season, and it was a very powerful, versatile build. As long as you load up on life/mana GC's, you should be able to charge and cast hammers without having to use mana pots.

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breakbeatz2 wrote:
2-15 isnt possible on level 18 jewels. He must mean 2 x 15 maxers


yarly
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Puddles


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PostPosted: Thu Jun 28, 2007 1:47 pm    Post subject:  

I was wondering if a Hammerdin/Zealer would work because I saw one awhile ago (Not sure what he was, but it looked like a fully geared Zealer using only Blessed Hammer). He sucked though xP.
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Roy
My level 18s > yours


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PostPosted: Thu Jun 28, 2007 1:52 pm    Post subject:  

If you can find a way to make it work, more power to you. I haven't figured out a way that you could balance power and speed with both skills and still be competitive. But hey, that's a good reason to build one and prove me wrong Razz
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breakbeatz2 wrote:
2-15 isnt possible on level 18 jewels. He must mean 2 x 15 maxers


yarly
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Puddles


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PostPosted: Thu Jun 28, 2007 3:58 pm    Post subject:  

I think I'll just stay with Smite. Mr. Green
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Hades

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PostPosted: Sat Jun 30, 2007 4:04 pm    Post subject:  

Perhaps a hammerdin/Holyfire ranger hybrid could work with this build... Either a throwing wep or raven claw to anoy others to enter your hammer field. Would probably work best with a rush.
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