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 Forum index » Diablo 2 Discussion Section » LLD Discussion » LLD Guides
LLD Ghost
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Matroskin


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PostPosted: Mon Apr 23, 2007 1:19 pm    Post subject:  

waramp wrote:
you can prevent mdr bug on kicks by using some 15 hp/light dmg scs. get enough light dmg and the mdr wont completely negate on you. however mdr bug should negate mb dmg and its hard to overcome that.

Mb is pure physic dmg. Mdr bug just negates physic hammer, its 50/50 physic/magic (mdr bug 1, fun builds 0) Mad
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breakbeatz2
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PostPosted: Mon Apr 23, 2007 1:39 pm    Post subject:  

MDR is going to prevent a lot of damage regardless of how you look at it.

If you get lots of elemental damage scs, it's still preventing damage that you would otherwise be doing to your opponent.
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mastercraft

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PostPosted: Mon Apr 23, 2007 6:12 pm    Post subject:  

crafted 1ma 10 ias cb gloves should help with cb? just an idea
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breakbeatz2
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PostPosted: Mon Apr 23, 2007 6:32 pm    Post subject:  

Yea those would be ideal, but really really hard to get.
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diet_sushi


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PostPosted: Mon Apr 23, 2007 6:43 pm    Post subject:  

I was planning on making on of these forever but I accidently trashed my second 9 str 5 dex 10 fcr ring so I scrapped the idea

I thought 3 kicks (lvl 17 dtalon with all +skills) would be better than obtaining 5 kicks it would let you distribute more into traps and other skills PLUS I dunno but someone told me if a kicker has too many kicks (5+) you can get locked.

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breakbeatz2
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PostPosted: Mon Apr 23, 2007 6:48 pm    Post subject:  

3 kicks doesn't seem like enough to me.

For every two 3 frame kicks, you have to wait through a 7 framer.

The way this char plays out in my head is to only DFlight in when a stunlock is already established. Launch 1 volley of kicks and then dart out again before eating a fireball or bone spear. Similar to how a hld goes duels. A 5 kick volley seems like the perfect amount.

Of course the whole duel is just in my head.
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FudGe


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PostPosted: Mon Apr 23, 2007 9:07 pm    Post subject:  

breakbeatz2 wrote:
Anyway after all the input, I think I would go with:

2x fcr/mana/rep rings
+2MA/10ias gloves (you need these to still hit 5 kicks without sojs)
OW/life belt

Now you don't need to worry about the MDR bug.

Your MB will still do 88-98 damage.


I do that much dmg on my MBer, you should be fine with that.

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breakbeatz2
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PostPosted: Tue Apr 24, 2007 7:21 am    Post subject:  

Edited original post to eliminate mdr bug after reading suggestions.

Feel free to post in the guide forum if you think it's a decent build.
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Matroskin


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PostPosted: Tue Apr 24, 2007 7:33 am    Post subject: Re: LLD Ghost
Subject description: New build idea
 

breakbeatz2 wrote:
If you don't want to pot, and you don't have 70/15s, this build probably won't work for you.

Imo a set of 15/12s should do. Especially with insight in 2nd slot.
Btw trap speed is still 7fpa in original post.
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breakbeatz2
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PostPosted: Tue Apr 24, 2007 7:51 am    Post subject:  

Thanks, I'll fix that.
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krajee

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PostPosted: Tue Apr 24, 2007 9:57 am    Post subject: Re: LLD Ghost
Subject description: New build idea
 

breakbeatz2 wrote:
Claw #1: +2Shadow +3MB hand scythe (str/life/res jewels)
Claw #2: +3MB +1 DFlight hand scythe - make the "Strength" runeword out of this claw.
Way to switch these around!
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BloodRose


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PostPosted: Wed Apr 25, 2007 4:44 pm    Post subject:  

its a half n half skill if you do....
90-100 dmg psychic hammer
it would be
45-50 phsyical damage
and
45-50 magic damage

on a level 30 its very easy to sorb this build string of ears brings you down to about 4phs dmg and 4 magic dmg alone

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breakbeatz2
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PostPosted: Wed Apr 25, 2007 7:25 pm    Post subject:  

This char doesn't use psychic hammer.

Also, SOE only reduces physical damage by a percent.
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Elusive


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PostPosted: Wed Apr 25, 2007 9:39 pm    Post subject:  

breakbeatz2 wrote:
Yea those would be ideal, but really really hard to get.


never stopped you before, lol.
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