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 Forum index » Diablo 2 Discussion Section » General Discussion
Help compile lesser known bugs/unseen benefits from skills
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Hades

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PostPosted: Sun Dec 24, 2006 6:56 pm    Post subject:  

food-ranger wrote:

Also B, check your sig. Some of the Puncuation is wrong, if your gonna bash leet speakers ateast do it right. "Dont you get it" - you forgot an apostrophe

Lawl!

The dead body invunerability one works? I thought that was like some old myth like selling soj's gives you super diablo...

Does the inferno + leap invunerability still work?
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Waramp


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PostPosted: Sun Dec 24, 2006 10:51 pm    Post subject:  

dsm-hades wrote:
I thought that was like some old myth like selling soj's gives you super diablo...


that is how you get "super diablo." you sell a bunch of sojs on the same server.

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Clops


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PostPosted: Mon Dec 25, 2006 6:44 am    Post subject:  

wow hades GJ!!!
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Kavlor

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PostPosted: Mon Jan 15, 2007 9:59 am    Post subject:  

Items with Procing spells normally dont work with Blade shield because most are 'on striking' but items with 'on attack' will work with it.A good example is the Rift runeword(It actually casts FO in all directions).

Another Blade 'feature' is Your Shadow warriors Blade sentinal recieves its damage from your gear and charms(unlike kicks).
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bobofuzzlymunky

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PostPosted: Thu Feb 01, 2007 6:28 am    Post subject:  

dsm-hades wrote:

Does the inferno + leap invunerability still work?


yes, i do it all the time on my barb. also me anf my friend nyax figured out an accompanying glitch after hours of f***ing around. i was using smiter, he had his barb leap-bugged and standing there. he then cursed me with is necro (he has 2 comps) with iron maiden. i smited the barb and it seems as though the dmg return from maiden is sliced for some reason, cuz i was taking ~100 dmg back per hit (using grief) and when the torch fire cast off smite, my health jumped back up to full, and we couldnt figure out why. ( basically i healed off the torch fire) we did more testing and concluded that only smite can proc torch fire/ctc's because u technically arent "hitting" them for w/e reason. zeal never casted IM(from dracs) or torch fire. was really weird. he quit though so i cant conduct any more testing with this.

we also tested the guided arrow invulnerable bug... still works Smile

also- does the leap-inferno bug work with leap- arctic blast? (frostwind)

edit- found out last night another glitch. me and friend were mfing or w/e and he id'd an orb with tele charges. he decided to go do another boss cuz orbs only take 2 spaces, so he didnt sell it. when he went through wp he sat there for a minute, then tele'd away, i asked what happened and he said nigma wasnt working. we tested further with the orb and when u pick it up and drop it in your inventory, nigma's tele skill tab disappears off your active skill list, the hotkey wont work either. u have to reset enigma to be able to tele again. if u move the orb aain, the tab diesappears yet again. odd. O_o
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IcedShard


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PostPosted: Tue Feb 13, 2007 5:14 pm    Post subject:  

here's a bug:

1. Find the entrance of a1 (leading into blood moor)
2. flood it with gold (as seen)
3. stand where you're in town and you're closer to the edge of town
4.cast the cow portal
5. boom u just wasted some time but u get a good laugh from the result

can be done with any a1 camp map, but the one witht he bridge is small so its faster to fill up with gold
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zarc

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PostPosted: Tue Feb 13, 2007 5:25 pm    Post subject:  

does it still take you to cows?
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IcedShard


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PostPosted: Tue Feb 13, 2007 5:58 pm    Post subject:  

very much yes, it just changes the name, nothing else is different
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bobofuzzlymunky

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PostPosted: Fri Feb 16, 2007 6:17 am    Post subject:  

ive made cow portals outside of the town before but they never said that O_O

i did more testing with the tele-charge item thing and it didnt poof the skill tab on my assassin, i dont get it. either way. ive also managed to make a tp outside of town (RIGHT near the bridge) and it made it in town. was funny, if u went and stood where tp's pop up in a1, and put your mouse over it, it said "Rogue Encampment" lewl, ive also managed to put an uber portal out in a5. lewl. same thing, when u went in, if u put your mouse over it it said "Bloody Foothills"
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zarc

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PostPosted: Fri Feb 16, 2007 6:21 am    Post subject:  

i remember one time me and a full from of chaosers filled the entire pandemonium fortress and then down the steps with gold. It was the laggiest thing ever. And when people tried to cast tps it would put them outside of town. Eventually it lagged out so badly that the game completely crashed. we all got together again and tried to do it but got bored.
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heprea
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PostPosted: Fri Feb 16, 2007 6:30 am    Post subject:  

"join bug" anyone? :o
bug that blizzard made in order trying to stop ppl playing d2 and starto play WoW

how it works?
its simply, 90% games u make WILL FAIL and some secret lag has started to appear in games.

*edit*

oh and if u stay long enough in a laggy game u can be 100% sure that u cant create games/join em for ~10mins as min

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Last edited by heprea on Fri Feb 16, 2007 6:50 am; edited 1 time in total
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zarc

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PostPosted: Fri Feb 16, 2007 6:35 am    Post subject:  

ya know, that almost sounds right. Because lag was NEVER as bad as it is before WoW came out. Even at the height of popularity of D2 it wasnt as laggy as it is now. The whole ftjg thing is total bullcrap! I HATE IT!!! I rarely can create games and if i do they never are displayed and noone ever joins...if it werent for the fact that i hate wow, i would play it
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Ctrl.Alt.n00b


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PostPosted: Sat Feb 17, 2007 12:26 pm    Post subject:  

back in 09 people used to say that attacking with a blunt weapon and fire dmg would always put your opponent in fhr animation.... has that ever been true?
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zarc

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PostPosted: Mon Feb 19, 2007 6:05 am    Post subject:  

i have noticed a tendency to cause animation with both almost every time.
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1nsane_MfB

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PostPosted: Mon Feb 19, 2007 9:02 am    Post subject: here  

If an attack (elemental/physical) does atleast (1/12) of a person's hp then a fhr check is made, if not, no fhr check.

for thoes of you who doen understand :

examples :

player 1 does 100 damage
player 2 has 1100 life

so 100 damage from 1100 is more then 1/12 so he is put into fhr

if player 2 had 1500 life and the attack was still 100, he wouldnt be put in to fhr check due to 1/15 of the life.

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