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 Forum index » Diablo 2 Discussion Section » General Discussion
Help compile lesser known bugs/unseen benefits from skills
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Weaj
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PostPosted: Sat Nov 25, 2006 7:13 am    Post subject: Re: Help compile lesser known bugs/unseen benefits from skills
Subject description: Please name and discuss all the unknown mechanics of this game that are not listed
 

boredness wrote:
Chronotrigger wrote:
i would like to have a thread on all the things that the game itself never explains or is unknown to most d2 players, to help the overall community.

The only ones that come to mind off the top of my head are as fallows:

1.anya bug:when u die you will loose the extra resist from all the anya quest

uhhh no, i die all the time, i keep resists... some of my chars have 75 in hell cause of this scroll, so i know this...


You do lose the resistances, it just is not shown, its tested by dmg difference vs elemetal attacks before and after you die, there is a signifigant difference. (if all quests done will be about 30% more dmg because loss of 30 resistance)

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Fallen Angels
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PostPosted: Sat Nov 25, 2006 7:15 am    Post subject:  

vouche
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clkwork

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PostPosted: Mon Dec 04, 2006 5:54 am    Post subject:  

I just have a correction on that "Resist ___" aura.

It gives 0.5% max resist per level when passive. (You got that right)
But it gives 1.0% max resist per level when active. (Not that anyone runs with these auras up Razz)
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meitou

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PostPosted: Mon Dec 04, 2006 7:00 am    Post subject:  

Weaj wrote:
Zeiris-lld wrote:
food-ranger wrote:
+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

(...)

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.


To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.


The aura thing is correct, its not subject to pvp penalty but is affected by resistances.


The aura bug is limited to auras such as holy freeze and holy fire, right? Fana on Faith, for example, do get pvp reduction, right?
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Dream
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PostPosted: Mon Dec 04, 2006 7:04 am    Post subject:  

farcast

desynch

invisible ranged attacks (such as IBS)

if you prebuff thunderstorm, without having a real point in it, and then take off the prebuff item, the lightning around your char will remain but it will have no effect.

I think there was a bug where you whirlwind over a teammate, and melee attacks wont' hurt them. Not sure if that is still around, or the specifics on it.

Barbarian Leap/leap attack lock(not sure how that happens, but it's annoying).

Glitch for keeping the khalim's flail, after completing act3.

Up'd horadric staff = hand axe.

ed/min/max bug in non-weapon items.

While running, your blocking is one third, and your defense is zero.
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Dream
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PostPosted: Mon Dec 04, 2006 7:15 am    Post subject:  

meitou wrote:
Weaj wrote:
Zeiris-lld wrote:
food-ranger wrote:
+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

(...)

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.


To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.


The aura thing is correct, its not subject to pvp penalty but is affected by resistances.


The aura bug is limited to auras such as holy freeze and holy fire, right? Fana on Faith, for example, do get pvp reduction, right?


The Fana aura isn't what actually does the damage, so right. It increases your physical damage, which in turn gets pvp penalty.

That's the way I *think* it would work.
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Sad


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PostPosted: Sun Dec 17, 2006 4:22 pm    Post subject:  

Dream wrote:

While running, your blocking is one third, and your defense is zero.


Defense becomes zero? really? thats the first time ive heard that

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Waramp


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PostPosted: Sun Dec 17, 2006 4:49 pm    Post subject:  

yup, thats how my lvl 38 5-range ww barb can kill 30k defense exile smiters. they always chase me Razz
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Clops


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PostPosted: Sun Dec 17, 2006 4:53 pm    Post subject:  

is that why ww-away tactic allways kills smiters when i had my ww sin
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Waramp


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PostPosted: Sun Dec 17, 2006 5:17 pm    Post subject:  

if they're running after you, then you bet
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EMP

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PostPosted: Mon Dec 18, 2006 1:13 pm    Post subject:  

Dream wrote:
I think there was a bug where you whirlwind over a teammate, and melee attacks wont' hurt them. Not sure if that is still around, or the specifics on it.


Umm... you're not supposed to hurt teammates anyways. What's the bug?

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Clops


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PostPosted: Mon Dec 18, 2006 1:39 pm    Post subject:  

no, if u party with some1 who can ww. and they ww over u, if u dont move or switch weapons or attack then elemental attacks cant hurt u until a melee attack hits u or u move or etc
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PostPosted: Mon Dec 18, 2006 9:09 pm    Post subject:  

There's something about standing over a corpse of an enemy player so the X of the corpse matches up with your X on the minimap PRECICELY, then having the player grab the corpse, that makes you invulnerable to ranged attacks. They pass through you.

I've done this - but it's tricky to pull off reliably and takes a long time to get right... So it may best be ignored, kinda like the lag-dupes.

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B


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PostPosted: Fri Dec 22, 2006 5:37 pm    Post subject:  

Theres one if you Run out of Stamina then namelock somthing from a distance you glide across the ground till your next to what u namelocked
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PostPosted: Sun Dec 24, 2006 3:07 pm    Post subject:  

Zeiris-lld wrote:
food-ranger wrote:
+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

(...)

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.


To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.


test it, get a char with a greif and put nothing else on and let them hit you once, check how much life you lost, also the +X dmg from greif isnt effect by %DR but i don't know if X dr works with it.

Also B, check your sig. Some of the Puncuation is wrong, if your gonna bash leet speakers ateast do it right. "Dont you get it" - you forgot an apostrophe

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