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 Forum index » Diablo 2 Discussion Section » General Discussion
Help compile lesser known bugs/unseen benefits from skills
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Waramp


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PostPosted: Mon Oct 30, 2006 5:48 pm    Post subject:  

i wonder if there's a way to exploit that 2nd bug? it would be a great help on my javazon vs smiters
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Clops


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PostPosted: Mon Oct 30, 2006 5:53 pm    Post subject:  

im gunnna use it against my friends mind blast sin... ust grab a mana pot and when she gets close take her out
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food-ranger

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PostPosted: Mon Oct 30, 2006 9:37 pm    Post subject:  

Conviction Levels
-If a player has a higher level conviction active, your lower level aura will not lower their resistances, however if both players have the same level aura both will lose resistances

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ra9e


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PostPosted: Thu Nov 16, 2006 9:16 pm    Post subject:  

i dont know if this is tru or not but i've heard that white or socketed ancient armors, or RW made in ancient armors have a +5 magic absorb hidden attribute
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diet_sushi


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PostPosted: Fri Nov 17, 2006 3:51 am    Post subject:  

ra9e wrote:
i dont know if this is tru or not but i've heard that white or socketed ancient armors, or RW made in ancient armors have a +5 magic absorb hidden attribute


no thats definetely not true....

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zarc

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PostPosted: Fri Nov 17, 2006 6:40 am    Post subject:  

actually i think it is. If you open up heroeditor and look at the armor is says "absorbs 5". I think this is a hidden atribute also.
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Weaj
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PostPosted: Fri Nov 17, 2006 6:44 am    Post subject:  

fyarbeast wrote:
actually i think it is. If you open up heroeditor and look at the armor is says "absorbs 5". I think this is a hidden atribute also.


That is something added with the hero editor, not what happens in game, as far as I know. If you really did want to test it, try wearing nothing get hit by some magical attack that does a constant amount of magic dmg, then try the same thing but with ancient armor, you will find the results you're looking for that way.

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zarc

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PostPosted: Fri Nov 17, 2006 6:46 am    Post subject:  

i could do that, unfortunately im at school for another hour. Soon after that, i will have my answer
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Zeiris-lld


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PostPosted: Fri Nov 17, 2006 8:09 pm    Post subject:  

food-ranger wrote:
+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

(...)

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.


To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.

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Weaj
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PostPosted: Fri Nov 17, 2006 11:30 pm    Post subject:  

Zeiris-lld wrote:
food-ranger wrote:
+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

(...)

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.


To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.


The aura thing is correct, its not subject to pvp penalty but is affected by resistances.

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1nsane_MfB

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PostPosted: Sat Nov 18, 2006 11:11 pm    Post subject: hey  

some areas of the map arent closed like they should be

like Tower cellars, maggot lair and frigid highlands and arreat plateu
you can tele into uncharted areas

when a char has poison damage it affects the deady strike.
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Weaj
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PostPosted: Sat Nov 18, 2006 11:24 pm    Post subject: Re: hey  

1nsane_MfB wrote:
when a char has poison damage it affects the deady strike.


I do not believe this is true, have you confirmed this by testing it?

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Kody


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PostPosted: Sat Nov 18, 2006 11:39 pm    Post subject:  

its not true to my knowledge from what ive read it only covers up the ds animation nothing more
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dragonfire_god

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PostPosted: Sun Nov 19, 2006 7:39 am    Post subject:  

Quote:
when a char has poison damage it affects the deady strike.


Have you tested this?

I used to have 700 psn dmg on a cleg zealer of mine, and ds worked fine.

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boredness

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PostPosted: Sat Nov 25, 2006 6:45 am    Post subject: Re: Help compile lesser known bugs/unseen benefits from skills
Subject description: Please name and discuss all the unknown mechanics of this game that are not listed
 

Chronotrigger wrote:
i would like to have a thread on all the things that the game itself never explains or is unknown to most d2 players, to help the overall community.

The only ones that come to mind off the top of my head are as fallows:

1.anya bug:when u die you will loose the extra resist from all the anya quest

uhhh no, i die all the time, i keep resists... some of my chars have 75 in hell cause of this scroll, so i know this...
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