LLD101 Forum Index LLD101
Low Level Dueling in 1.12
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The time now is Wed Mar 27, 2024 11:55 pm
All times are UTC - 8
 Forum index » Diablo 2 Discussion Section » General Discussion
Help compile lesser known bugs/unseen benefits from skills
Post new topic   Reply to topic View previous topic :: View next topic
Page 2 of 8 [106 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8 Next
Author Message
Waramp


Joined: 02 Jun 2006
Posts: 4788
Offline
0.59 Silvarrr

PostPosted: Tue Sep 19, 2006 8:34 pm    Post subject:  

care to explain the last 2 jerkazoid? or is the boot one when you can still deliver the kick dmg from your boot even when you dont have enough str to use it (red background). and also, prayer is the only synergy that works with +skills, not just hard skills (at least from what ive heard)
_________________

http://forums.d2jsp.org/index.php?showuser=246043
Back to top
View user's profile Send private message 
Zeiris-lld


Joined: 28 May 2005
Posts: 385
BNet Acct/Realm: siriez, siriez2, zeiris-lld, zeiris, zeiris1
Offline
0.00 Silvarrr

PostPosted: Tue Sep 19, 2006 8:50 pm    Post subject:  

Multiple prayer auras also stack, which makes it really unique. Don't think that's the case for the auras that use prayer as a synergy though.

Hm. 8 player HC team of prayer-dins? That'd be what, 200 life per second? 300 if you add in mercs? Would make hardcore pretty pointless though..

_________________
Retired: Haruspex (30/fissure) Kukamunga (30/hammerdin) Bungabunga (30/charge) NoPotsJustHax (30/regen/charge) AllMyShootings (30/enchant/bowmerc) CapnCapslock (27/mindblast/hammer) Salamander (19/fireball HC disposa-PK) ForgottenName (18/range 5 basher)
Equipped: leaper (14/doublethrow) Flayer (33/firetrapper)
Back to top
View user's profile Send private message 
krajee

Joined: 27 Aug 2004
Posts: 6579
Offline
9.68 Silvarrr

PostPosted: Tue Sep 19, 2006 8:59 pm    Post subject:  

waramp wrote:
care to explain the last 2 jerkazoid? or is the boot one when you can still deliver the kick dmg from your boot even when you dont have enough str to use it (red background).
Yep. There's a "detailed" explanation in the kicker essay.

Gheed wrote:
1) What is a staffmod?
A staffmod is a mod that has nothing to do with an items affixes. For example, +skills on druid pelts and on sorceress orbs are staffmods.

Code:
The possible staffmods depends on the ilvl of the item:

At ilvl 1-11, you can get 1st-2nd tier.
At ilvl 12-18, you can get 1st-3rd tier.
At ilvl 19-24, you can get 1st-4th tier.
At ilvl 25-36, you can get 2nd-5th tier.
At ilvl 37+, you can get 3rd-6th tier.[/size]


A tier is what level it appears on the skill tree. From the top to the bottom, level 1 skills are first tier, level 6 skills are second tier, all the way to level 30 skills, which are sixth tier.***

3) How can we get hand scythes?
Gamble
Shop
Imbue
Find
Horadric Cube recipe*

***Barbarian skills are different


That's a short "thing" from my longer writeup on it. Basically, handscythes are in a higher tc which pretty much means you will need to get them to drop from higher level monsters (40+). But by looking at the chart, with an ilvl >40, the tier one skills can't spawn. Basically, you would use the cube recipe and/or imbue to generate a hand scythe with a low ilvl so the tier one skills can spawn.

_________________
" 'You miss 100% of the shots you don’t take' - Wayne Gretzky " - Michael Scott

Last edited by krajee on Tue Sep 19, 2006 11:11 pm; edited 2 times in total
Back to top
View user's profile Send private message 
Chronotrigger


Joined: 06 Jul 2005
Posts: 1112
BNet Acct/Realm: ladder east/Florida
Offline
0.00 Silvarrr

PostPosted: Tue Sep 19, 2006 10:49 pm    Post subject:  

can i get a bit more info on the things you just stated jerkazoid in a format that would be comprehensible to the genral public

Quote:
also #4 isnt a bug, its supposed to do that, just like all the other synergies.

@ ubermoose this thread is meant ot list all NOT so well know facks about
the game that some to most do not know about

Last edited by Chronotrigger on Wed Sep 20, 2006 1:35 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail AIM Address 
ubermoose
LLD101 Staff


Joined: 27 Feb 2005
Posts: 1591
BNet Acct/Realm: Europe
Offline
3.49 Silvarrr

PostPosted: Wed Sep 20, 2006 7:10 am    Post subject:  

Chronotrigger wrote:
@ ubermoose this thread is meant ot list all NOT so well know facks about
the game that some to most do not know about


uh?
Back to top
View user's profile Send private message 
Waramp


Joined: 02 Jun 2006
Posts: 4788
Offline
0.59 Silvarrr

PostPosted: Wed Sep 20, 2006 10:10 am    Post subject:  

are all the font sizes and colours and underlines necessary gheed? you're just making it harder to read
_________________

http://forums.d2jsp.org/index.php?showuser=246043
Back to top
View user's profile Send private message 
krajee

Joined: 27 Aug 2004
Posts: 6579
Offline
9.68 Silvarrr

PostPosted: Wed Sep 20, 2006 10:26 am    Post subject:  

waramp wrote:
are all the font sizes and colours and underlines necessary gheed? you're just making it harder to read
It seemed like no one was reading it in the first place, so I got rid of all the noise. Two sentences instead of a lot more.
_________________
" 'You miss 100% of the shots you don’t take' - Wayne Gretzky " - Michael Scott
Back to top
View user's profile Send private message 
Jerkazoid


Joined: 06 Feb 2004
Posts: 2902
BNet Acct/Realm: wscl
Offline
4.86 Silvarrr

PostPosted: Wed Sep 20, 2006 5:17 pm    Post subject:  

Jerkazoid wrote:
there is a german skill calc that lists the hidden bonuses in skills.
beileve its stickied. if not,, im sure a search will find it


andy bug
DR/MDR bug
glitch quest-drop on all bosses (its not just baal btw)
kicker boot exploit
tier 1 +skill on claws trick


1) progress though act 1 in order. upon killing andarial goto any NPC in act 1 and talk to em (warriv is normal bc he takes you yo act2) andarial will now always quest drop in that difficulty.

2) when the game computes DR or MDR they can become negative.
this results in the possibilty of small sources of dmg negating the other source. best seen when a 30 kicker with spirit sword attacks someone with about 30MDR.

3) as long as you "cannot complete quest" for a boss, that boss will quest-drop if u get the killing blow.

4) waramp explain it, gheed too. NO way is that "working as intended" its a glitch/bug no doubt whatsoever

5) gheed as well adress this,, you must use skulls and a lvl 1 char to drop the ilvl on a handscythe under about ilvl 11,,, at which point it has good chances to spawn tier 1 skills such as tiger strike, or dragon talon

_________________
Magic missile doesn't kill people, wizards who cast magic missile kill people.

Back to top
View user's profile Send private message 
Chronotrigger


Joined: 06 Jul 2005
Posts: 1112
BNet Acct/Realm: ladder east/Florida
Offline
0.00 Silvarrr

PostPosted: Wed Sep 20, 2006 6:12 pm    Post subject:  

thanks gheed and Jerkazoid for the indepth info
Back to top
View user's profile Send private message Send e-mail AIM Address 
krajee

Joined: 27 Aug 2004
Posts: 6579
Offline
9.68 Silvarrr

PostPosted: Wed Sep 20, 2006 9:30 pm    Post subject:  

Jerkazoid wrote:
5) gheed as well adress this,, you must use skulls and a lvl 1 char to drop the ilvl on a handscythe under about ilvl 11,,, at which point it has good chances to spawn tier 1 skills such as tiger strike, or dragon talon
Low level imbues work as well as el + chipped gem + low quality weapon.

That's probably the only way I'd even think about a 6 kicker (strength +3 scythe).

_________________
" 'You miss 100% of the shots you don’t take' - Wayne Gretzky " - Michael Scott
Back to top
View user's profile Send private message 
Jerkazoid


Joined: 06 Feb 2004
Posts: 2902
BNet Acct/Realm: wscl
Offline
4.86 Silvarrr

PostPosted: Thu Sep 21, 2006 6:22 am    Post subject:  

agree, thats a nice roll though. REAL nice
but do low quality items above qlvl 40 even exist?
but farming time to locate them would make me pull my hair out Shocked

_________________
Magic missile doesn't kill people, wizards who cast magic missile kill people.

Back to top
View user's profile Send private message 
krajee

Joined: 27 Aug 2004
Posts: 6579
Offline
9.68 Silvarrr

PostPosted: Thu Sep 21, 2006 11:35 am    Post subject:  

Jerkazoid wrote:
but do low quality items above qlvl 40 even exist?
Yep, I get two chances out of the same hand scythe! I also try flawless/standard/chipped gemming magical ones to try to get +4 fade scythes...well I used to..hah.
_________________
" 'You miss 100% of the shots you don’t take' - Wayne Gretzky " - Michael Scott
Back to top
View user's profile Send private message 
J.o.n


Joined: 05 Apr 2006
Posts: 363
BNet Acct/Realm: USEast-NL: *New. (with period)
Offline
0.00 Silvarrr

PostPosted: Fri Oct 20, 2006 1:32 pm    Post subject:  

when holyshield wears off while charging, u will get charge locked
_________________
ISO:

15 life/12 mana scs req lvl 24


/w *New. (with period)
Back to top
View user's profile Send private message 
food-ranger

Joined: 22 Oct 2005
Posts: 1618
BNet Acct/Realm: The.Dragon@useast
Offline
0.00 Silvarrr

PostPosted: Sun Oct 29, 2006 11:48 pm    Post subject:  

+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

Enhanced Damage From Items with smite
ED from items such as your sheild or fort runeword will increase smite damage although it is not displayed

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.

_________________
If Violence isn't solving the problem, your not using enough.

Back to top
View user's profile Send private message 
Sad


Joined: 15 Apr 2005
Posts: 756
Offline
0.00 Silvarrr

PostPosted: Mon Oct 30, 2006 3:24 pm    Post subject:  

while in a duel game the other day with meitou, my 20 hammersin and his 30 fury wolf found an interesting bug i guess you would call it.

spirit runeword seems to cancel out the mdr bug.

i would attack him with pyschic hammer, with his normal gear on (including SoE) and i did no damage. the mdr/dr > my dmg.

HOWEVER, once he switched from his ias naga to his spirit sword, i began to hurt him. it seems the +magic absorb conflicts with the DR/MDR

also, if you are holding any item on your mouse (open invintory and pick up an item) you are unable to be knocked back

_________________

Back to top
View user's profile Send private message 
Display posts from previous:   Sort by:   
Page 2 of 8 [106 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8 Next
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » Diablo 2 Discussion Section » General Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.3083s ][ Queries: 51 (0.0919s) ][ GZIP on - Debug on ]