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 Forum index » Diablo 2 Discussion Section » General Discussion
Help compile lesser known bugs/unseen benefits from skills
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Waramp


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PostPosted: Tue Sep 19, 2006 8:34 pm    Post subject:  

care to explain the last 2 jerkazoid? or is the boot one when you can still deliver the kick dmg from your boot even when you dont have enough str to use it (red background). and also, prayer is the only synergy that works with +skills, not just hard skills (at least from what ive heard)
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Zeiris-lld


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PostPosted: Tue Sep 19, 2006 8:50 pm    Post subject:  

Multiple prayer auras also stack, which makes it really unique. Don't think that's the case for the auras that use prayer as a synergy though.

Hm. 8 player HC team of prayer-dins? That'd be what, 200 life per second? 300 if you add in mercs? Would make hardcore pretty pointless though..

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krajee
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PostPosted: Tue Sep 19, 2006 8:59 pm    Post subject:  

waramp wrote:
care to explain the last 2 jerkazoid? or is the boot one when you can still deliver the kick dmg from your boot even when you dont have enough str to use it (red background).
Yep. There's a "detailed" explanation in the kicker essay.

Gheed wrote:
1) What is a staffmod?
A staffmod is a mod that has nothing to do with an items affixes. For example, +skills on druid pelts and on sorceress orbs are staffmods.

Code:
The possible staffmods depends on the ilvl of the item:

At ilvl 1-11, you can get 1st-2nd tier.
At ilvl 12-18, you can get 1st-3rd tier.
At ilvl 19-24, you can get 1st-4th tier.
At ilvl 25-36, you can get 2nd-5th tier.
At ilvl 37+, you can get 3rd-6th tier.[/size]


A tier is what level it appears on the skill tree. From the top to the bottom, level 1 skills are first tier, level 6 skills are second tier, all the way to level 30 skills, which are sixth tier.***

3) How can we get hand scythes?
Gamble
Shop
Imbue
Find
Horadric Cube recipe*

***Barbarian skills are different


That's a short "thing" from my longer writeup on it. Basically, handscythes are in a higher tc which pretty much means you will need to get them to drop from higher level monsters (40+). But by looking at the chart, with an ilvl >40, the tier one skills can't spawn. Basically, you would use the cube recipe and/or imbue to generate a hand scythe with a low ilvl so the tier one skills can spawn.

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Last edited by krajee on Tue Sep 19, 2006 11:11 pm; edited 2 times in total
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Chronotrigger


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PostPosted: Tue Sep 19, 2006 10:49 pm    Post subject:  

can i get a bit more info on the things you just stated jerkazoid in a format that would be comprehensible to the genral public

Quote:
also #4 isnt a bug, its supposed to do that, just like all the other synergies.

@ ubermoose this thread is meant ot list all NOT so well know facks about
the game that some to most do not know about

Last edited by Chronotrigger on Wed Sep 20, 2006 1:35 pm; edited 1 time in total
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ubermoose
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PostPosted: Wed Sep 20, 2006 7:10 am    Post subject:  

Chronotrigger wrote:
@ ubermoose this thread is meant ot list all NOT so well know facks about
the game that some to most do not know about


uh?
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Waramp


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PostPosted: Wed Sep 20, 2006 10:10 am    Post subject:  

are all the font sizes and colours and underlines necessary gheed? you're just making it harder to read
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krajee
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PostPosted: Wed Sep 20, 2006 10:26 am    Post subject:  

waramp wrote:
are all the font sizes and colours and underlines necessary gheed? you're just making it harder to read
It seemed like no one was reading it in the first place, so I got rid of all the noise. Two sentences instead of a lot more.
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Jerkazoid


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PostPosted: Wed Sep 20, 2006 5:17 pm    Post subject:  

Jerkazoid wrote:
there is a german skill calc that lists the hidden bonuses in skills.
beileve its stickied. if not,, im sure a search will find it


andy bug
DR/MDR bug
glitch quest-drop on all bosses (its not just baal btw)
kicker boot exploit
tier 1 +skill on claws trick


1) progress though act 1 in order. upon killing andarial goto any NPC in act 1 and talk to em (warriv is normal bc he takes you yo act2) andarial will now always quest drop in that difficulty.

2) when the game computes DR or MDR they can become negative.
this results in the possibilty of small sources of dmg negating the other source. best seen when a 30 kicker with spirit sword attacks someone with about 30MDR.

3) as long as you "cannot complete quest" for a boss, that boss will quest-drop if u get the killing blow.

4) waramp explain it, gheed too. NO way is that "working as intended" its a glitch/bug no doubt whatsoever

5) gheed as well adress this,, you must use skulls and a lvl 1 char to drop the ilvl on a handscythe under about ilvl 11,,, at which point it has good chances to spawn tier 1 skills such as tiger strike, or dragon talon

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PostPosted: Wed Sep 20, 2006 6:12 pm    Post subject:  

thanks gheed and Jerkazoid for the indepth info
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krajee
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PostPosted: Wed Sep 20, 2006 9:30 pm    Post subject:  

Jerkazoid wrote:
5) gheed as well adress this,, you must use skulls and a lvl 1 char to drop the ilvl on a handscythe under about ilvl 11,,, at which point it has good chances to spawn tier 1 skills such as tiger strike, or dragon talon
Low level imbues work as well as el + chipped gem + low quality weapon.

That's probably the only way I'd even think about a 6 kicker (strength +3 scythe).

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PostPosted: Thu Sep 21, 2006 6:22 am    Post subject:  

agree, thats a nice roll though. REAL nice
but do low quality items above qlvl 40 even exist?
but farming time to locate them would make me pull my hair out Shocked

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PostPosted: Thu Sep 21, 2006 11:35 am    Post subject:  

Jerkazoid wrote:
but do low quality items above qlvl 40 even exist?
Yep, I get two chances out of the same hand scythe! I also try flawless/standard/chipped gemming magical ones to try to get +4 fade scythes...well I used to..hah.
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J.o.n


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PostPosted: Fri Oct 20, 2006 1:32 pm    Post subject:  

when holyshield wears off while charging, u will get charge locked
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PostPosted: Sun Oct 29, 2006 11:48 pm    Post subject:  

+Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.

Enhanced Damage From Items with smite
ED from items such as your sheild or fort runeword will increase smite damage although it is not displayed

Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction.

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PostPosted: Mon Oct 30, 2006 3:24 pm    Post subject:  

while in a duel game the other day with meitou, my 20 hammersin and his 30 fury wolf found an interesting bug i guess you would call it.

spirit runeword seems to cancel out the mdr bug.

i would attack him with pyschic hammer, with his normal gear on (including SoE) and i did no damage. the mdr/dr > my dmg.

HOWEVER, once he switched from his ias naga to his spirit sword, i began to hurt him. it seems the +magic absorb conflicts with the DR/MDR

also, if you are holding any item on your mouse (open invintory and pick up an item) you are unable to be knocked back

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