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 Forum index » Diablo 2 Discussion Section » LLD Discussion
Gambling sketch
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Hong10

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PostPosted: Fri Oct 24, 2008 9:38 am    Post subject:  Gambling sketch
Subject description: hello there =)
 

This guide is written exclusively for LLD101. Please do not post this guide elsewhere without my express permission.
Feel free to correct any mistake you notice i made.

Simplified Gamble List

Circlets
Level 18
Best gambled at char lvl = 25
(Lvl 29 will make it spawn more frequently but with more chance chance to be over lvl 18 req)
(Lvl 20 will make it spawn less but with the best chance to be below or equal lvl 18 req)

Level 30
Best gambled at char lvl = 42


Amulets
Level 9
Best gambled at char lvl = 16

Level 12
Best gambled at char lvl = 22

Level 15
Best gambled at char lvl = 25

Level 18
Best gambled at char lvl =30

Level 30
Best gambled at char lvl = 45


Rings
Level 9
Best gambled at char lvl = 17

Level 12
Best gambled at char lvl = 22

Level 15
Best gambled at char lvl = 26

Level 18
Best gambled at char lvl = 30

Level 30
Best gambled at char lvl = 43

Shields

Level 18
Large/Spiked Shields -> Best gambled at char lvl = 35
Bone Shield -> Best gambled at char lvl = 39

Belts

Level 18
Sash -> Best gambled at char lvl = 31
Light Belt -> Best gambled at char lvl = 33
Belt -> Best gambled at char lvl = 36
Heavy Belt -> Best gambled at char lvl = 40
Plated Belt -> Best gambled at char lvl = 43
For more detailed information, look at my post at the end of this page.

Update: 11/6/2008: Fixed incorrect clvl for lvl 30 circlets, thanks Jerkazoid.
Update: 23/12/2008: added lvl 18 shields
Update: 19/01/2008: addex lvl 18 belts

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Last edited by Hong10 on Thu May 06, 2010 3:32 pm; edited 16 times in total
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Magi

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PostPosted: Fri Oct 24, 2008 2:45 pm    Post subject:  

Seems pretty useful. Thanks Hong!
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krajee

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PostPosted: Fri Oct 24, 2008 4:10 pm    Post subject:  

An easy way to line up tables and whatnot is to type them up in notepad or in some sort of sophisticated word processor with a fixed width font.
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Jerkazoid


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PostPosted: Fri Oct 24, 2008 5:06 pm    Post subject:  

could be more streamlined

two suggestions

remove stats people would not want, easier read; people dont need "of luck" MF% for dueling as example. (can ignore magic only mods)

state obvious answers quick; best lvl to gamble VLLD amulets is clvl 16
explanation why; this ensures the potential for +5dex(alvl 11) every time (you can then add table of the most needed mods like DTM(alvl), ar(alvl), life,mana etc...
more explanation; this also will yield amulets that are as high as 15 so in your search for VLLD amulets you can get lvl 12 versions which are less common/demand (you can then add table of the most needed mods at 12 and also 15 showing the changes, DTM(alvl), ar(alvl), life,mana etc...
add suggestion tips for uncommon gamble; to ensure more lvl 12 or 15 push the gamble character into the respective X, Y range

use your opinion/experience backed up on solid facts and make things in a neat order and the guide will be more usefull

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Roy
My level 18s > yours


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PostPosted: Sat Oct 25, 2008 1:52 am    Post subject:  

Hong you are the best
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breakbeatz2 wrote:
2-15 isnt possible on level 18 jewels. He must mean 2 x 15 maxers


yarly
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Hong10

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PostPosted: Sat Oct 25, 2008 3:53 am    Post subject:  

krajee wrote:
An easy way to line up tables and whatnot is to type them up in notepad or in some sort of sophisticated word processor with a fixed width font.

Jerkazoid wrote:
could be more streamlined

Seems like tab char doesn't work to line up. I'll line them all up, just needed to know if it was usefull

Jerkazoid wrote:
two suggestions

remove stats people would not want, easier read; people dont need "of luck" MF% for dueling as example. (can ignore magic only mods)


I was afraid I removed some stat people would use on an uncommon build, so I just let them there. I was quite sure I removed all the magic only mods =(

Jerkazoid wrote:
state obvious answers quick; best lvl to gamble VLLD amulets is clvl 16
explanation why; this ensures the potential for +5dex(alvl 11) every time (you can then add table of the most needed mods like DTM(alvl), ar(alvl), life,mana etc...
more explanation; this also will yield amulets that are as high as 15 so in your search for VLLD amulets you can get lvl 12 versions which are less common/demand (you can then add table of the most needed mods at 12 and also 15 showing the changes, DTM(alvl), ar(alvl), life,mana etc...
add suggestion tips for uncommon gamble; to ensure more lvl 12 or 15 push the gamble character into the respective X, Y range

use your opinion/experience backed up on solid facts and make things in a neat order and the guide will be more usefull


I'll work on that =)

ps: I could also use some better gammar/spelling from grammar nazis people willing to help me making this understandable, since I'm so prolix and.. wait I'm doing it again

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badguts


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PostPosted: Tue Nov 04, 2008 5:06 pm    Post subject:  

awesome guide...so uh...to gamble lvl 18 circs with 1 tab skills and 20 frw you need.....?
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Hong10

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PostPosted: Tue Nov 04, 2008 6:40 pm    Post subject:  

badguts wrote:
awesome guide...so uh...to gamble lvl 18 circs with 1 tab skills and 20 frw you need.....?


sorry, does that still look confusing?

char lvl 20~29
the higher the lvl, the better chances to find a circlet on screen but that will give you more possibilities of having a req lvl 19~27
keep in mind that this is the LOWEST lvl possible to gamble a circlet, you will always get at least alvl 27 (1 tab skills is alvl 20)

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badguts


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PostPosted: Tue Nov 04, 2008 10:02 pm    Post subject:  

alright, thanks. It does still look confusing to me, but maybe its just because i'm really dumb. I think it would be nice if at the end of each part, you put a quick line that blatantly says "lvls xx-xx are best to get these mod"
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Hong10

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PostPosted: Wed Nov 05, 2008 5:14 am    Post subject:  

Had an idea...
original post will be here:

After looking over the quadrizillion posts of Jerkazoid, Krajee, etc on how they explained about gambling,imbue over and over.
I was bored and wrote(plagiared) this sketch:
not sure if it will be useful, Its basically a copy and paste of affixcalc

This guide is written exclusively for LLD101. Please do not post this guide elsewhere without my express permission.
Feel free to correct any mistake you notice i made.

I will consider the best level to gamble the one with 100% chance to get the higher alvl needed even tho that may cause getting an overleveled item.
our friend kirby <('.'<) will show up mods that when overlvld might be useful, like, for example, when you gamble for lvl 9 ammies and get a rlvl 12

Code:
ilvl = (clvl-5)~(clvl+4)



Code:
Circlets
qlvl = 24
magic_lvl = 3
alvl = ilvl + magic_lvl = ilvl + 3



Level 18
Best gambled at char lvl = 29

To unlock circlet you must have ilvl = 24, which will give you alvl = 27
clvl = 20 has 10% chance: giving a range of (ilvl=15~24)
.............bla...............bla.....statistics.......bla.............................
clvl = 29 has 100% chance: giving a range of(ilvl=24~33), (alvl=27~36)


These affixes will make it rlvl 19~27



Code:
Affix name(alvl)      rlvl

Code:

of Holy Bolt(24)        24      20 Charges of Level 5 Holy Bolt
of Poison Dagger(24)    24      20 Charges of Level 5 Poison Dagger
of Ice Blast(24)        24      20 Charges of Level 5 Ice Blast
of Dim Vision(24)       24      20 Charges of Level 5 Dim Vision
of Frost Nova(24)       24      20 Charges of Level 5 Frost Nova
of Telekinesis(24)      24      20 Charges of Level 5 Telekinesis
of the Ox(26)           19      +6 to +9 to Strength <('.'<)
of Guarding(26)         19      Magic Damage Reduced By 3
of Charged Bolt(26)     19      14% Chance to cast Level 5 Charged Bolt when struck
of Absorption(26)       19      Damage Reduced By 3
of Accuracy(27)         20      +6 to +9 to Dexterity <('.'<)
of Nova Shield(28)      21      12% Chance to cast Level 4 Nova when struck
of the Magus(29)        21      +20% Faster Cast Rate <('.'<)
of the Colossus(30)     22      +41 to +60 to Life <('.'<)
Wyrm's(30)              22      +41 to +60 to Mana <('.'<)
of Quality(30)          22      +7 to +8 Maximum Damage
of Wizardry(31)         23      +16 to +20 to Energie
Saintly(31)             23      +66% to +80% Defense
of Absorption(32)       24      Damage Reduced By 3
of Guarding(32)         24      Magic Damage Reduced By 3
Scintillating(34)       25      +12% to +15% to each Resistance <('.'<)
of Razors(34)           26      Attacker Takes Damage of 7 to 9
of the Wolf(34)         26      +11 to +20 to Life <('.'<)
of Life(35)             26      Damage Reduced By 4
+1 Class Skill(36)      27      +1 to Class Skills <('.'<)
Holy(36)                27      +81% to +100% Defense




If you need alvl = 25 affixes, such as:
Code:

blessed(25)             18      +51% to +65% Defense
of the Mamooth          18      +31 to +40 to Life
Visionary(25)           18      +1% to Attack Rating per Level
Single-Resist           18      +31% to +40% single resist
Snowy(25)               18      6 - 9 to 19 - 30 Cold-Damage over 1 Seconds
Fiery(25)               18      16 - 25 to 31 - 60 Fire-Damage
Static(25)              18      1 to 49 - 120 Lightning Damage
of Radiance(25)         18      +3 to Light Radius/+30 to Attack Rating
of Defiance(25)         18      Poison Length Reduced by 75%


alvl = 24 affixes
Code:

Dragon's(24)            18      +31 to +40 to Mana
of Protection(24)       18      Damage Reduced By 2
of the Sentinel(24)     18      Magic Damage Reduced By 2


alvl = 22 affixes
Code:

Platinum(22)            16      +101 to +120 to Attack Rating
of Haste(22)            16      +20% faster Run/Walk



alvl = 21 affixes
Code:

of Sorcery(21)          16      +11 to +15 to Energie
of Spikes(21)           15      Attacker Takes Damage of 4 to 6
Rainbow(21)             15      +8% to +11% to each Resistance


alvl = 20 affixes
Code:

Drake's(20)             15      +21 to +30 to Mana
+1 Tab Skills(20)       15      +1 to Tab Skills
of Tiger(20)            15      +21 to +30 to Life





Level 30
Jerkazoid wrote:
+2 skill trees are obviously the most popular and this is alvl 40
so on a circlet u want ilvl 37+ (so killing Monsters at lvl 37 would be wise)

Diablo would be IDEAL to utilize the quest reward feature on, 1/40 kills will land u a cirlect, and its at a perfect Ilvl for LLD.

since gambling is clvl -5 to +4 u would do so at Clvl 42 to ensure u could get +2 skills everytime. since u could also get as high as ilvl 46, this yields alvl 49 mods, here is a list of the mods that would go over the 30 req

[EDIT] Use the runeword "Edge" on a 3sock bow to lower vendor costs 15% on your clvl 42

prismatic (req 31)
of prescision (req 35)
of the locust (req 35)
of the giant (req 34)
Of life (req 33)
confusion (necro needs not worry)
teleport (sorc need not worry)
twister (druid need not worry)

magical only mods that are above 30 i left out

another option on rare circlets is the 6 skull option. circlets are not that common, and whenever u can amass some Perfect skulls u might as well use them to there fullest LLD potential.

remeber that circlets get a +3 to their Alvl bc of thier magiclvl bonus.
this means u want to stay at the ilvl 37 during cubing
since 6 pskulls ilvl = clvl *.4 + ilvl*4

if u use a character at lvl 58 u can maintain the ilvl at 37 or 38 with a circlet from Diablo after the 2nd time in the cube.



Code:
Amulets
qlvl = 1
if (Ilvl<(99-qlvl/2))
then {Alvl=Ilvl-Qlvl/2}


Here's a small(?) list for what to keep an eye for:
Code:
Amulets
Level 9**
Bronze(1)               1       +10 to +20 to Attack Rating
of Light(6)             4       +1 to Light Radius/+15 to Attack Rating
Snake's(6)            4       +5 to +10 to Mana
of Brilliance(13)       9       +7 to +10 to Energie
of the Fox(7)           5       +6 to +10 to Life
Vulpine(9)              6       +7% to +12% Damage Taken Goes To Mana
of Might(10)            8       +3 to +5 to Strength
of Regeneration(10)     7       Replenish Life +3 to +5
of Thawing(10)          7       Half Freeze Duration
of Skill(11)            8       +3 to +5 to Dexterity
of Frost Shield(12)     9       5% Chance to cast Level 3 Frost Nova when struck

Level 12**
of the Apprentice(5)    3       +10% Faster Cast Rate
Serpent's(14)           10      +11 to +20 to Mana
of the Wolf(15)         11      +11 to +20 to Life
of Radiance(15)         11      +3 to Light Radius / +30 to Attack Rating
of Worth(15)            11      +2 to +3 Minimum Damage
of Regrowth(17)         12      Replenish Life +6 to +10
of the Sun(17)          12      +5 to Light Radius / +5% to Attack Rating
of the Sentinel(18)     12      Magic Damage Reduced By 2

Level 15**
of the Apprentice(5)    3       +10% Faster Cast Rate
of Radiance(15)         11      +3 to Light Radius / +30 to Attack Rating
of Worth(15)            11      +2 to +3 Minimum Damage
of Regrowth(17)         12      Replenish Life +6 to +10
of the Sun(17)          12      +5 to Light Radius / +5% to Attack Rating
+1 Tab Skills(20)       15      +1 to Tab Skills (Class only)
of the Tiger(20)        15      +21 to +30 to Life
Drake's(20)             15      +21 to +30 to Mana

Level 18
of the Apprentice(5)    3       +10% Faster Cast Rate
+1 Tab Skills(20)       15      +1 to Tab Skills (Class only)
Dragon's(24)            18      +31 to +40 to Mana
of the Mammoth(25)      18      +31 to +40 to Life

Level 30
of the Apprentice(5)    3       +10% Faster Cast Rate
of the Ox(26)           19      +6 to +9 to Strength
of Accuracy(27)         20      +6 to +9 to Dexterity
of the Colossus(30)     22      +41 to +60 to Life
Great Wyrm's(37)        29      +61 to +90 to Mana
of Wizardry(31)         23      +16 to +20 to Energie
Scintillating(34)       25      +12% to +15% to each Resistance
of Defiance(25)         18      Poison Length Reduced by 75%
of Hydra Shield(40)     30      10% Chance to cast Level 3 Hydra when struck
+1 Class Skills(40)     30      +1 to Class Skills


Level 9**
Best gambled at char lvl = 16
desired alvl = 11 = ilvl. This ensures the potential for +3 to +5 to Dexterity
clvl = 11+5 = 16 has 100% chance: giving a range of ilvl=alvl=11~20

These affixes will make it rlvl = 10~15
Code:

Serpent's(14)           10      +11 to +20 to Mana <('.'<)
of the Bat(15)          11      +3% to +4% Mana stolen per Hit
of the Wolf(15)         11      +11 to +20 to Life <('.'<)
of Radiance(15)         11      +3 to Light Radius / +30 to Attack Rating <('.'<)
of Worth(15)            11      +2 to +3 Minimum Damage
of Fortune(16)          12      +16% to +25% Better Chance of Getting Magic Items
of Charged Bolt(16)     12      12% Chance to cast Level 4 Charged Bolt when struck
of Wealth(17)           12      +41% to +80% Extra Gold from Monsters
of Regrowth(17)         12      Replenish Life +6 to +10 <('.'<)
of the Sun(17)          12      +5 to Light Radius / +5% to Attack Rating
of Amelioration(18)     13      Poison Length Reduced by 50%
of Protection(18)       13      Damage Reduced By 2
Single Resist(18)       13      Single Resist +21% to +30%
of Inner Sight(18)      14      30 Charges of Level 6 Inner Sight <('.'<)
of the Sentinel(18)     12      Magic Damage Reduced By 2
of the Tiger(20)        15      +21 to +30 to Life <('.'<)
+1 Tab Skills(20)       15      +1 to Tab Skills (Class only) <('.'<)
Drake's(20)             15      +21 to +30 to Mana <('.'<)


Level 12**
Best gambled at char lvl = 22

desired alvl = 17. This ensures the potential for Replenish Life +6 to +10 and +5 to Light Radius/+5% to Attack Rating
clvl = 17+5 = 22 has 100% chance: giving a range of ilvl=alvl=17~26


These affixes will make it rlvl = 13~24, Look above list for other affixes
Code:

of Sorcery(21)          16      +11 to +15 to Energie
Rainbow(21)             15      +8% to +11% to each Resistance
of Frost Nova(24)       24      20 Charges of Level 5 Frost Nova
of Holy Bolt(24)        20      Charges of Level 5 Holy Bolt
Dragon's(24)            18      +31 to +40 to Mana <('.'<)
of the Leech(24)        20      +2% to +3% Life stolen per Hit
of Chain Lightning(25)  18      5% Chance to cast Level 3 Chain Lightning on Attack
Ruby(25)                18      Fire-Resist +31% to +40%
of the Mammoth(25)      18      +31 to +40 to Life
Sapphire(25)            18      Cold-Resist +31% to +40%
Amber(25)               18      Lightning-Resist +31% to +40%
Emerald(25)             18      Poison-Resist +31% to +40%
of Defiance(25)         18      Poison Length Reduced by 75%
of Absorption(26)       19      Damage Reduced By 3
of Guarding(26)         19      Magic Damage Reduced By 3
of Luck(26)             19      +26% to +35% Better Chance of Getting Magic Items
of the Ox(26)           19      +6 to +9 to Strength
of Charged Bolt(26)     19      14% Chance to cast Level 5 Charged Bolt when struck


Level 15
Best gambled at char lvl = 25

desired alvl = 20. This ensures the potential for +1 to Tab Skills, +21 to +30 to Life and +21 to +30 to Mana.
clvl = 20+5 = 25 has 100% chance: giving a range of ilvl=alvl=20~29

These affixes will make it rlvl = 16~20
Code:
of Accuracy(27)      20   +6 to +9 to Dexterity


Level 18
Best gambled at char lvl =30

desired alvl = 25. This ensures the potential for +31 to +40 to Life
clvl = 25+5 = 30 has 100% chance: giving a range of ilvl=alvl=25~34


These affixes will make it rlvl = 19~24, Look above list for other affixes
Code:

of the Colossus(30)     22      +41 to +60 to Life <('.'<)
Wyrm's(30)              22      +41 to +60 to Mana <('.'<)
of Wizardry(31)         23      +16 to +20 to Energie
Scintillating(34)       25      +12% to +15% to each Resistance


Level 30
Best gambled at char lvl = 45

desired alvl = 40. This ensures the potential for +2 to Tab Skills and super cool 10% Chance to cast Level 3 Hydra when struck
clvl = 40+5 = 45 has 100% chance: giving a range of ilvl=alvl=40~49


These affixes will make it rlvl = 31~48, Look above list for other affixes
Code:

of Maiming(42)          34      +3 to +4 Maximum Damage
of the Giant(42)        34      +10 to +15 to Strength
Prismatic(42)           31      +16% to +20% to each Resistance
of Precision(43)        35      +10 to +15 to Dexterity
of Chain Lightning(45)  33      8% Chance to cast Level 5 Chain Lightning on Attack
of Blight(45)           33      50 Poison-Damage over 3 Seconds
of Teleportation(48)    48      20 Charges of Level 3 Teleport <('.'<)
of Twister(48)          48      20 Charges of Level 3 Twister


Code:
Rings
qlvl = 1
if (Ilvl<(99-qlvl/2))
then {Alvl=Ilvl-Qlvl/2}


Here's a small(?) list for what to keep an eye for:
Code:

Rings
Level 9**
of Strength(5)          3       +1 to +2 to Strength
of Dexterity(6)         4       +1 to +2 to Dexterity
Snake's(6)              4       +5 to +10 to Mana
of Light(6)             4       +1 to Light Radius/+15 to Attack Ratin
of Health(7)            5       Damage Reduced By 1
of Warding(7)           5       Magic Damage Reduced By 1
of the Jackal(8)        6       +1 to +5 to Life
of Thawing(10)          7       Half Freeze Duration
of Regeneration(10)     7       Replenish Life +3 to +5
Silver(12)              9       +61 to +80 to Attack Rating
of the Mind(13)         9       +4 to +6 to Energie

Level 12**
of the Apprentice(5)    3       +10% Faster Cast Rate
Serpent's(14)           10      +11 to +20 to Mana
of Radiance(15)         11      +3 to Light Radius/+30 to Attack Rating
of Worth(15)            11      +2 to +3 Minimum Damage
Gold(17)                12      +81 to +100 to Attack Rating
of the Sun(17)          12      +5 to Light Radius/+5% to Attack Rating

Level 15**
of the Apprentice(5)    3       +10% Faster Cast Rate
of Radiance(15)         11      +3 to Light Radius/+30 to Attack Rating
of Worth(15)            11      +2 to +3 Minimum Damage
Gold(17)                12      +81 to +100 to Attack Rating
of the Sun(17)          12      +5 to Light Radius/+5% to Attack Rating
Drake's(20)             15      +21 to +30 to Mana
of Might(21)            15      +3 to +5 to Strength

Level 18
of the Apprentice(5)    3       +10% Faster Cast Rate
of Worth(15)            11      +2 to +3 Minimum Damage
of Might(21)            15      +3 to +5 to Strength
of Skill(22)            16      +3 to +5 to Dexterity
Platinum(22)            16      +101 to +120 to Attack Rating
Dragon's(24)            18      +31 to +40 to Mana

Level 30
of the Apprentice(5)    3       +10% Faster Cast Rate
Platinum(22)            16      +101 to +120 to Attack Rating
of Skill(22)            16      +3 to +5 to Dexterity
of Sorcery(31)          23      +11 to +15 to Energie
of the Wolf(34)         26      +11 to +20 to Life
Great Wyrm's(37)        29      +61 to +90 to Mana
of Measure(37)          29    +4 to +5 Minimum Damage
of the Ox(38)           30      +6 to +9 to Strength


Level 9
Best gambled at char lvl = 17

desired alvl = 12 = ilvl. This ensures the potential for +61 to +80 to Attack Rating
clvl = 12+5 = 17 has 100% chance: giving a range of ilvl=alvl=12~21

These affixes will make it rlvl = 10~16

Code:

Serpent's(14)           10      +11 to +20 to Mana <('.'<)
of the Leech(14)        10      +3% to +4% Life stolen per Hit
of Fire Bolt(14)        14      20 Charges of Level 6 Fire Bolt
of Charged Bolt(14)     14      20 Charges of Level 6 Charged Bolt
of Radiance(15)         11      +3 to Light Radius/+30 to Attack Rating
of Worth(15)            11      +2 to +3 Minimum Damage <('.'<)
of Charged Bolt(16)     12      12% Chance to cast Level 4 Charged Bolt when struck
Gold(17)                12      +81 to +100 to Attack Rating <('.'<)
of the Sun(17)          12      +5 to Light Radius/+5% to Attack Rating
of the Fox(17)          13      +6 to +10 to Life
Cobalt(18)              13      Cold-Resist +21% to +30%
Garnet(18)              13      Fire-Resist +21% to +30%
of the Sentinel(18)     12      Magic Damage Reduced By 2
of Protection(18)       13      Damage Reduced By 2
Jade(18)                13      Poison-Resist +21% to +30%
Coral(18)               13      Lightning-Resist +21% to +30%
Drake's(20)             15      +21 to +30 to Mana <('.'<)
of Might(21)            15      +3 to +5 to Strength <('.'<)
of Brilliance(21)       16      +7 to +10 to Energie


Level 12
Best gambled at char lvl = 22

desired alvl = 18. This ensures the potential for Magic Damage Reduced By 2
clvl = 17+5 = 22 has 100% chance: giving a range of ilvl=alvl=17~26


These affixes will make it rlvl = 16~24, Look above list for other affixes

Code:

of Skill(22)            16      +3 to +5 to Dexterity <('.'<)
Platinum(22)            16      +101 to +120 to Attack Rating <('.'<)
of Dim Vision(24)       24      20 Charges of Level 5 Dim Vision
of Telekinesis(24)      24      20 Charges of Level 5 Telekinesis
of Poison Dagger(24)    24      20 Charges of Level 5 Poison Dagger
of Ice Blast(24)        24      20 Charges of Level 5 Ice Blast
Dragon's(24)            18      +31 to +40 to Mana <('.'<)
of the Bat(25)          21      +2% to +3% Mana stolen per Hit
of Chain Lightning(25)  18      5% Chance to cast Level 3 Chain Lightning on Attack
of Charged Bolt(25)     19      14% Chance to cast Level 5 Charged Bolt when struck


Level 15
Best gambled at char lvl = 26

desired alvl = 21. This ensures the potential for +3 to +5 to Strength.
clvl = 21+5 = 26 has 100% chance: giving a range of ilvl=alvl=21~30

This affix will make it rlvl = 22
Code:
Wyrm's(30)              22      +41 to +60 to Mana <('.'<)


Level 18
Best gambled at char lvl = 30

desired alvl = 25. This ensures the potential for 5% ctc lvl 3 chain lightning because it is that cool. (ok.. its just 1 lvl above 31-40 mana, so.. you can use clvl = 29)
clvl = 25+5 = 30 has 100% chance: giving a range of ilvl=alvl=25~34


These affixes will make it rlvl = 19~26, Look above list for other affixes


Code:

of Sorcery(31)         23       +11 to +15 to Energie
of the Wolf(34)        26       +11 to +20 to Life <('.'<)


Level 30
Best gambled at char lvl = 43

desired alvl = 38. This ensures the potential for +6 to +9 to Strength
clvl = 38+5 = 43 has 100% chance: giving a range of ilvl=alvl=38~47


These affixes will make it rlvl = 31~35, Look above list for other affixes
Code:

of Accuracy(39)        31       +6 to +9 to Dexterity <('.'<)
of Maiming(42)         34       +3 to +4 Maximum Damage
Shimmering(45)         37       +3% to +7% to each Resistance
of Blight(45)          33       50 Poison-Damage over 3 Seconds
of Chain Lightning(45) 33       8% Chance to cast Level 5 Chain Lightning on Attack
of the Locust(47)      35       +5% to +6% Life stolen per Hit



**Note that there are quite a few changes between lvl 12 and 15
In your search for VLLD you also will yield amulets/rings that are as high as 15, so you can get lvl 12 versions which are less common/demand
to ensure more lvl 12 or 15 push the gamble character into their respective range .
Note that there are quite a few changes between lvl 12 and 15

PS: The reason I made the rerolling for circletscalcs is because you cant shop it on the ideal lvl for affixes(it won't spawn on screen) and again... I was really bored

edit: Updated 10/27/2008: Tables lined up, added rings Very Happy, Will work on what-mods-to-look-for table :3

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Last edited by Hong10 on Sat Apr 24, 2010 4:06 am; edited 1 time in total
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Jerkazoid


Joined: 06 Feb 2004
Posts: 2902
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4.86 Silvarrr

PostPosted: Wed Nov 05, 2008 7:17 am    Post subject:  

gambling an ilvl 47 (possible with clvl 42) circlet unlocks possibilities for alvl 50 "godly" rlvl 43
i forgot to add it (for some reason)

u suggest gambling them at 45, this increases chances for the 31+ mods more frequently, (and adds of the locust) did u mean 42 and just forgot to subtract the +3 Mag_lvl?

also check the structure of where it starts with lvl 18 circlets
then has quoted text
then goes into amulets
then back to circlets

very thorough work though,
vewy niceeeee ya

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