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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Thu Aug 30, 2007 7:57 am Post subject:
Something about FHR |
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Is it still the loss of 1/12 of one's total life that would cause FHR stun?
I noticed this when my barb duel a necro. My barb has 1820 life and the max spirit damage of the necro is 800, and my barb is getting FHR stun. If it's still 1/12, then my barb won't get FHR stun once he had 1600+ life.
Anyone got any idea?
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OutlawHeaven
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Joined: 22 May 2005 Posts: 2274 BNet Acct/Realm: OutlawHeaven/OutlawHvn @USEast@Azeroth@AIM
12.23 Silvarrr
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Posted: Thu Aug 30, 2007 12:46 pm Post subject:
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If I remember correctly, certain skills always put people into fhr, but I'm not sure if bone spirit accounts for that.
Best example I can think of is fireball, which I have witnessed from experiance. I noticed that, when I was dueling my friend's windy, he would sorb/stack me to a point that I only did like, a 100 damage a hit, but I would still see him fhr animations.
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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Thu Aug 30, 2007 2:03 pm Post subject:
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When I put SOE( 15mdr) on my barb, or give it high lvl BO so it has 2800+ life, these's no FHR stun.
Fireball doesn't always stun either.
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OutlawHeaven
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Joined: 22 May 2005 Posts: 2274 BNet Acct/Realm: OutlawHeaven/OutlawHvn @USEast@Azeroth@AIM
12.23 Silvarrr
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Posted: Thu Aug 30, 2007 2:41 pm Post subject:
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Well then I'm stumped. I know fireball stuns, but I guess it's only sometimes.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Fri Aug 31, 2007 9:01 pm Post subject:
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stumped.
1/12 is reported as the value
how bout an 800 bone spear,hammer,, or any other 800 listed attack?
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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Sat Sep 01, 2007 4:47 am Post subject:
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Jerkazoid wrote: | stumped.
1/12 is reported as the value
how bout an 800 bone spear,hammer,, or any other 800 listed attack? |
I only tried it vs bone spirit. While my barb had 1727 life with no mdr, it won't be stun by bs with 653 max damage, always be stun by bs with 698-769 damage, and be stun sometimes by bs with 644-711.
So the threshhold for stunning 1727 life must be between 653-698.
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Meegz ?
Joined: 19 Nov 2004 Posts: 2671 BNet Acct/Realm: *meegz @ east ladder
39.74 Silvarrr
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Posted: Sun Sep 02, 2007 8:11 am Post subject:
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the low end of that damage is taking about 1/16th of your health, and the upper end is taking just over 1/14
weird, maybe since the listed dmg for bs is over what 1/12 of your health would be thats why its putting you into fhr animation? idk...thats just weird
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Waramp
Joined: 02 Jun 2006 Posts: 4788
0.59 Silvarrr
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Posted: Mon Sep 03, 2007 10:02 am Post subject:
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the reason an fb sorc can "stun" a windy is probably because the fbs are interrupting his attempt to teleport or cast nado. he's not stunned though, he could run a few steps and then teleport.
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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Mon Sep 03, 2007 10:14 am Post subject:
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Waramp wrote: | the reason an fb sorc can "stun" a windy is probably because the fbs are interrupting his attempt to teleport or cast nado. he's not stunned though, he could run a few steps and then teleport. |
I think Stun is caused only by FHR animation. When you are in FHR animation, you can still walk/run, but casting spells will be interrupted, and completely impossible if your casting speed is slower than certain frames.
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Ehhh
Joined: 06 Feb 2005 Posts: 689
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Posted: Mon Sep 03, 2007 12:15 pm Post subject:
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Being put in hit recovery interrupts walking/running...
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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Tue Sep 04, 2007 6:36 am Post subject:
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Ehhh wrote: | Being put in hit recovery interrupts walking/running... |
Yeah, but it takes less time to initiate walking/running. That's why sometimes you can only run out but not tele out ot traps.
Anyway this has nothing to do with the topic.
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Waramp
Joined: 02 Jun 2006 Posts: 4788
0.59 Silvarrr
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Posted: Tue Sep 04, 2007 11:05 am Post subject:
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oh it does. the reason you can run out but not tele out of traps is because there's no "animation time" for running, you start to move right when you click. but with teleporting, you have to wait for the 8 or 9 frame cast animation, and by that time you've usually been hit by another trap or mb and are back in fhr animation
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Wed Sep 05, 2007 4:36 pm Post subject:
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meitou wrote: |
So the threshhold for stunning 1727 life must be between 653-698. |
i really have no clue at all
3 options i can sorta see
1) life/12 is wrong (doubtfull)
2) BS has some bug (possible)
3) pvp dmg for FHR calc is missing something between 17% pvp calc
then there are the crazy issues.
4) this is a barb issue with +life things
5) this is a +life issue
6) xxxxxx weirdo witch stuff
first, dont use any shouts. or +life buffs.
only test i can think of is to rule out Magic; if 653 dmg from Bspear and hammer does not do it as well, asume BS has a bug with it.
if those cause FHR
the see if 653 from cold and fire dont do it, if not assume its magic dmg i suppose
and if those cause FHR.
probably FHR 1/12 is goofy .....for.... i have no idea what reasons though
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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meitou
Joined: 17 Feb 2004 Posts: 1661
4.11 Silvarrr
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Posted: Thu Sep 06, 2007 4:44 am Post subject:
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Jerkazoid wrote: | meitou wrote: |
So the threshhold for stunning 1727 life must be between 653-698. |
i really have no clue at all
3 options i can sorta see
1) life/12 is wrong (doubtfull)
2) BS has some bug (possible)
3) pvp dmg for FHR calc is missing something between 17% pvp calc
then there are the crazy issues.
4) this is a barb issue with +life things
5) this is a +life issue
6) xxxxxx weirdo witch stuff
first, dont use any shouts. or +life buffs.
only test i can think of is to rule out Magic; if 653 dmg from Bspear and hammer does not do it as well, asume BS has a bug with it.
if those cause FHR
the see if 653 from cold and fire dont do it, if not assume its magic dmg i suppose
and if those cause FHR.
probably FHR 1/12 is goofy .....for.... i have no idea what reasons though |
Yeah that's all possible. I was hoping that someone had done testing them, lol.
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