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Waramp
Joined: 02 Jun 2006 Posts: 4788
0.59 Silvarrr
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Posted: Mon Oct 30, 2006 5:48 pm Post subject:
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i wonder if there's a way to exploit that 2nd bug? it would be a great help on my javazon vs smiters
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Clops
Joined: 04 Dec 2005 Posts: 1842 BNet Acct/Realm: East Non-ladder only: sir_cyclops
0.00 Silvarrr
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Posted: Mon Oct 30, 2006 5:53 pm Post subject:
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im gunnna use it against my friends mind blast sin... ust grab a mana pot and when she gets close take her out
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food-ranger
Joined: 22 Oct 2005 Posts: 1618 BNet Acct/Realm: The.Dragon@useast
0.00 Silvarrr
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Posted: Mon Oct 30, 2006 9:37 pm Post subject:
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Conviction Levels
-If a player has a higher level conviction active, your lower level aura will not lower their resistances, however if both players have the same level aura both will lose resistances
_________________ If Violence isn't solving the problem, your not using enough.
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ra9e
Joined: 28 Jan 2006 Posts: 252
0.00 Silvarrr
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Posted: Thu Nov 16, 2006 9:16 pm Post subject:
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i dont know if this is tru or not but i've heard that white or socketed ancient armors, or RW made in ancient armors have a +5 magic absorb hidden attribute
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diet_sushi
Joined: 09 Sep 2004 Posts: 1614 BNet Acct/Realm: Korea's got SEOUL
0.00 Silvarrr
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Posted: Fri Nov 17, 2006 3:51 am Post subject:
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ra9e wrote: | i dont know if this is tru or not but i've heard that white or socketed ancient armors, or RW made in ancient armors have a +5 magic absorb hidden attribute |
no thats definetely not true....
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zarc
Joined: 14 Sep 2006 Posts: 865 BNet Acct/Realm: USEast NonLadder *fyarbeast USEast Ladder *fyarbeast1
-2.48 Silvarrr
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Posted: Fri Nov 17, 2006 6:40 am Post subject:
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actually i think it is. If you open up heroeditor and look at the armor is says "absorbs 5". I think this is a hidden atribute also.
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Weaj
LLD101 Staff
Joined: 20 Mar 2006 Posts: 1255 BNet Acct/Realm: US East Ladder & NL *Weaj *Weaj. ~~~~~~~~~~~~~~~~~~
39.43 Silvarrr
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Posted: Fri Nov 17, 2006 6:44 am Post subject:
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fyarbeast wrote: | actually i think it is. If you open up heroeditor and look at the armor is says "absorbs 5". I think this is a hidden atribute also. |
That is something added with the hero editor, not what happens in game, as far as I know. If you really did want to test it, try wearing nothing get hit by some magical attack that does a constant amount of magic dmg, then try the same thing but with ancient armor, you will find the results you're looking for that way.
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zarc
Joined: 14 Sep 2006 Posts: 865 BNet Acct/Realm: USEast NonLadder *fyarbeast USEast Ladder *fyarbeast1
-2.48 Silvarrr
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Posted: Fri Nov 17, 2006 6:46 am Post subject:
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i could do that, unfortunately im at school for another hour. Soon after that, i will have my answer
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Zeiris-lld
Joined: 28 May 2005 Posts: 385 BNet Acct/Realm: siriez, siriez2, zeiris-lld, zeiris, zeiris1
0.00 Silvarrr
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Posted: Fri Nov 17, 2006 8:09 pm Post subject:
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food-ranger wrote: | +Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.
(...)
Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction. |
To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs.
_________________ Retired: Haruspex (30/fissure) Kukamunga (30/hammerdin) Bungabunga (30/charge) NoPotsJustHax (30/regen/charge) AllMyShootings (30/enchant/bowmerc) CapnCapslock (27/mindblast/hammer) Salamander (19/fireball HC disposa-PK) ForgottenName (18/range 5 basher)
Equipped: leaper (14/doublethrow) Flayer (33/firetrapper)
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Weaj
LLD101 Staff
Joined: 20 Mar 2006 Posts: 1255 BNet Acct/Realm: US East Ladder & NL *Weaj *Weaj. ~~~~~~~~~~~~~~~~~~
39.43 Silvarrr
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Posted: Fri Nov 17, 2006 11:30 pm Post subject:
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Zeiris-lld wrote: | food-ranger wrote: | +Damage bug
-The +X Damage items such as "Grief" Runeword and "The Redeemer" (Unique Mightly Scepter) Are not subject to the pvp reduction, thus everytime you strike a player with it removes exactly the +X Damage amount from the targets life EX. You greif says +380 Damage, if you hit a player it removes 380 life.
(...)
Aura when equiped items
Auras gained from the "Dragon" or "Dream" or "Hand of Justice" or "Doom" runewords are not subject to a pvp reduction. |
To the best of my knowledge, the above is complete BS. The grief +damage causes confusion since it's not used in the LCS (lying char screen) damage calculations. Aura thing also bs. |
The aura thing is correct, its not subject to pvp penalty but is affected by resistances.
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1nsane_MfB
Joined: 10 Jul 2006 Posts: 258
0.00 Silvarrr
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Posted: Sat Nov 18, 2006 11:11 pm Post subject:
hey |
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some areas of the map arent closed like they should be
like Tower cellars, maggot lair and frigid highlands and arreat plateu
you can tele into uncharted areas
when a char has poison damage it affects the deady strike.
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Weaj
LLD101 Staff
Joined: 20 Mar 2006 Posts: 1255 BNet Acct/Realm: US East Ladder & NL *Weaj *Weaj. ~~~~~~~~~~~~~~~~~~
39.43 Silvarrr
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Posted: Sat Nov 18, 2006 11:24 pm Post subject:
Re: hey |
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1nsane_MfB wrote: | when a char has poison damage it affects the deady strike. |
I do not believe this is true, have you confirmed this by testing it?
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Kody
Joined: 08 Mar 2006 Posts: 2190
0.03 Silvarrr
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Posted: Sat Nov 18, 2006 11:39 pm Post subject:
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its not true to my knowledge from what ive read it only covers up the ds animation nothing more
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dragonfire_god
Joined: 30 Sep 2004 Posts: 2117 BNet Acct/Realm: US East NL SC
2.22 Silvarrr
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Posted: Sun Nov 19, 2006 7:39 am Post subject:
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Quote: | when a char has poison damage it affects the deady strike. |
Have you tested this?
I used to have 700 psn dmg on a cleg zealer of mine, and ds worked fine.
_________________ In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.
Its Not The Strong Who Survive But The Survivors Who Are Strong.
The insanity of my sin bodes within.
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boredness
Joined: 13 Nov 2006 Posts: 23 BNet Acct/Realm: USA
0.00 Silvarrr
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Posted: Sat Nov 25, 2006 6:45 am Post subject:
Re: Help compile lesser known bugs/unseen benefits from skills Subject description: Please name and discuss all the unknown mechanics of this game that are not listed |
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Chronotrigger wrote: | i would like to have a thread on all the things that the game itself never explains or is unknown to most d2 players, to help the overall community.
The only ones that come to mind off the top of my head are as fallows:
1.anya bug:when u die you will loose the extra resist from all the anya quest
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uhhh no, i die all the time, i keep resists... some of my chars have 75 in hell cause of this scroll, so i know this...
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