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 Forum index » Diablo 2 Discussion Section » General Discussion
anyone got hld fury druids?
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Kody


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PostPosted: Fri May 26, 2006 4:17 pm    Post subject:  anyone got hld fury druids?
Subject description: like to talk to you about some things and gear wise
 

alright well i got few questions bout some things i rather be in game so i can duel look at gear and stuff just to see some things lemme know if u have one
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PostPosted: Fri May 26, 2006 5:39 pm    Post subject:  

i know what abouts makes a good fury druid

ask me whatever you want

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Kody


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PostPosted: Fri May 26, 2006 6:01 pm    Post subject:  

(sry for long post lol i think this is longest post ive ever made/ill try to make transitions from topic to topic smooth)ok well i wanna hit 4fpa but from looks of it id have to use some sort of 40ias xxxed pb with like 2x15 ias/ed jewels in it or something and if i did that would it sacrifice to much dmg for it to be more usefull. also alright now n days with druid spirits about every duel im in it gets killed so it seems pointless ive found a alternative that doesnt sound that bad. instead of maxxing a spirit why not just max cyclone armor and put points in it synrgs. if i were to use the gear i configurd youd get 1k dmg sorb but depending on helm will affect that i used jalals/anni/torch/bc with a maxxed cyclone armor. if u want more dmg dealing build and go with cererbrus u still get 800 dmg sorb i dont know if the is a big enough counter affect the weight of the spirit. thats basicaly it about skills onto gear ok well my set-up seems like typical set-up i use ebotdz fort cerebrus/84 res kiras rends/dracs dungs shaeld ss gores and ravens/angelics/sojs/highlords. i am able to take uber trist if i got the dracs kiras on and tap needs to hit fairly quick. ive seen one druid that was really good use my set up but he used a duress. he did much better against the same guy i dueld but i dont really understand yes i know thiers the crushing blow and cold dmg but still my fort adds around 1k-1.5k dmg it shouldnt make that bad of a difference should it? basicaly that covers gear. now onto charms i find that fhr is a necassary thing and i hit the *most reasonable* bp for it which is bp 3 which is required like 100 fhr the next bp is 280 rofl i found that its possible to hit this although its not worth it imo. my charms basicaly consist of life/fhr charms few dmg ones in thier not many though would 9xss gcs hlp more than my set up? ss gcs would hlp with life(lycan) ar/ias(wolf) dmg(fury) so i find its reasonable then just fill spots under those with fhr/res/life sc's(not a sc consisting of all three thatd be awsome if they had those though lol) i would try out 3/20/20s but cant afford em. this basicaly sums up most my questions i think lol.(druids my favorite char melee and caster btw Very Happy )
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D00m

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PostPosted: Fri May 26, 2006 6:46 pm    Post subject:  

Str-All after max block
Dex-enough for block
Vita-base
Eng-base

Head-3os +3fury +life helm with max jewels or Jalas with max jewel
Body-4os +life with max jewels
Feet-uped Gores
Gloves-up bloodfist
Belt-Dungos
Rings-dual stats with ar or near perfect ravens
Ammy-highlords
Wep-4os caddy with 3x40/15s and a Lo
Sheild- .08 ss with sheal (might not need sheal with .08 one its been a while)
Charms- i think you need one +1ss 12%fhr, an anni then all 3/20/20s (torch is bm in druid duels)

then get some prebuff gear if your want. You could use max/+str jewels too. I think thats something like what my druid was.
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PostPosted: Fri May 26, 2006 7:19 pm    Post subject:  

Why .08 ss, and why is torch bm in druid duels...?
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PostPosted: Fri May 26, 2006 10:22 pm    Post subject:  

most gm melee druids use something like this

jahals (upped or not) or cerbus bite with a max jewel
jewelers armor of whale with 4 max jewels or fort, the max armor is a better choice though if you can afford but fort is very sweet for what it costs
2x perf ravens (or i guess i can see a good rare but would have to have some sick mods to beat ravens 20 stats and 250 ar)
highlords (.08 if you can afford one for the r/w)
dungos
.09 or .08 ss with a max jewel or shael (shael works better and depending on what build you use dont waste the str for a .08 one unless you are going with a pure str build or a high str build)
upped gores (or non upped depending on the final str you will have, dont get str for this if its your highest str item) oh and .08 gores can be a nice choice if you want pure damage

now for the big things that could change

gloves

depending on who you duel with

dracs (if lt isnt minded to cast), upped bloodfists, or rends

i would prefer dracs cuz of the ow but i know lots of groups frown on life tap

weapons

now theres a ton of different 4 fpa weapons

most common being

robo phase (4 shaels and 2 ed/ias jewels) which hits 5/4/4/4/4

griz caddy with 3 shaels and a ed/ias jewel for 6/4/4/4/4
or 3 ed/ias jewels and lo for 7/4/4/4/4

there is a multitude of rares and cruels and fools you can use also, the most popular ones are

cruel flanged knife of quickness (shael ed/ias)
old cubed cruel mythical/cryptic/conquest of quickness (2x shael ed/ias)
cruel ataghan of quickness (2x shael)
cruel or fools phase of quickness (2x ed/ias)
cruel or fools phase of swiftness (shael ed/ias)
old cubed cruel or fools phase of quickness (2x ed/ias lo)
old cubed cruel or fools phase of swiftness (shael 1x ed/ias lo or 3x ed/ias)
robo zerker (glitched eth or normal) with 1x shael and 5x ed/ias jewels

i think you get the idea

pretty much anything you can hit atleast -95 (when subtracting on weapon ias and the base weapon speed) or hit -115 or hit -140

best choices are robo phase (since its actually the fastest weapon you can get), griz caddy (socketed either way works well, its a personal choice), or any range 3 weapon you can get that hits the -95 mark or faster(flanged knife being one of the much better choices)

as for charms

its somewhat important to get a lil fhr and this again is personal choice i think the mid range 42% or 86% work the best and you can alter your charms to reach either as needed with small 3/xx/5% fhr charms

i havent really heard that torch is bm in druid duels, i havent had or dueled with melee druids since torches came out (maybe cuz they kill summons?) so i guess thats up to you

anni

and rest are how you feel about dupes since most good druids will be loaded with 3/20/20s since they are the best melee charm for a druid but otherwise (if you dont want dupes or play on ladder) similiar legit charms or ar/lifers or if thats too much ss charms with life =(

and as for your stats you can go either vita, str, or a mix of high str and some vita (or if you are using a dagger class weapon they get dex damage bonuses and would allow for a killer dex build for both nice damage and ar) all have thier strengths and are completely up to you how you want to go but some obivious equipment choices for each build if you go str its prolly a better idea to go ahead and use the .08 ss, upped gores, and rends since you will have the str and i think you can dream up what you want but there isnt really any one right way to do it

i think that will do it for now i prolly forgot something oh well

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Kody


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PostPosted: Fri May 26, 2006 10:50 pm    Post subject:  

pretty much coverd it all and the only reason i could see torch as being bm is because if its and your like almost dead once you got outta wolf/bear from duels over but torch will kill you lol. thats the only reason to see it for being bm but then again i see no melee druids ever really. and ive heard of the robo phase blades n stuff but i forgot about them ^_^ how much on them go for?
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PostPosted: Sat May 27, 2006 12:45 am    Post subject:  

I was saying torch was bm going by the druidpk rules but i guess they changed them to Old skool druids and now they have Modern druids. So its only bm if dueling a .09 built druid.
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PostPosted: Sat May 27, 2006 6:41 am    Post subject:  

torch is considered bm in druid duels b/c it kills oak/how.

if you would like, try out 99white99's druid build that he has posted on d2jsp. he was top dog (literally) for a while afaik. he still has his 290 cfkoq, and i think he still has his life/dex/min dmg armor too.

i suggest you read it, its in discussion under druid guides. best source for melee druid info imo.

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PostPosted: Sat May 27, 2006 6:53 am    Post subject:  

bigspot_05 wrote:
torch is considered bm in druid duels b/c it kills oak/how.


thats the only reason i could think it would be bm

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PostPosted: Sat May 27, 2006 9:22 am    Post subject:  

That's stupid... I'd just walk and kill the spirit anyways...
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PostPosted: Tue May 30, 2006 9:40 am    Post subject:  

Grim04 wrote:
That's stupid... I'd just walk and kill the spirit anyways...
thats what would get you killed (or just low as hell on life)
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PostPosted: Tue May 30, 2006 10:10 am    Post subject:  

Grim04 wrote:
That's stupid... I'd just walk and kill the spirit anyways...


it would also get you nk'd. you DO NOT go after oak/how in gm melee duels. and like nightwish said, it would probably kill you anyways doing such, so it would make the nk'ing that much easier.

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PostPosted: Tue May 30, 2006 11:31 am    Post subject:  

Why wouldn't you go after oak/heart...? That's retarded, if they need to depend on those then there is a flaw in the build, since those are only their to help.

Lol, they might get one hit if I walked and killed the sage unless they maxed it out and put immune to phys... then there's no point in me trying is there.
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PostPosted: Tue May 30, 2006 11:58 am    Post subject:  

lol thats my point about not using a spirit at all 1 point is fine for me i still hit 3k life on my druid with out oak mgiht as well get some xtra sorb from cyclone armor
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